Re: Advanced Rendering Interface
Gerard Iglesias <[email protected]> Fri, 10 Jan 2003 01:29:31 +0100
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
On Thursday, January 9, 2003, at 08:54 PM, Philippe C.D. Robert wrote: > You mean you want to integrate some existing code into the > GeometryKit? What is it you want to integrate into the GeometryKit, if > I may ask? First of all I was thinking to finish some stuff : TODO ---- o If a matrix is not invertible the local variable 'im' leaks. o Implementation of -intersectsLine: of G3DBox is missing o General 3x3 inversion of G3DMatrix3 is missing o In G3DMakeTranslationRotation4[f,d](...): Rotation is not yet set! o In G3DVector3[f,d]FromEulerRep(...): Missing implementation! o - (void)transform:(G3DMatrix4f *)aMatrix is missing in G3DLine Then compare content of the second chapter of the '3D Game Engine book' and see what I can add in the kit, for example : Sphere containing axis aligned box Sphere centered at average of points Minimum volume sphere .... I am not sure that all this stuff need to be at the smae level of the other routines, but would be interesting to have them available? What do you think? Later on the rest of the message, maybe to precise what would be the working path for implementing Renderman shader... Regards Gerard _______________________________________________ Gnu3dkit-discuss mailing list [email protected] http://mail.gnu.org/mailman/listinfo/gnu3dkit-discuss