Re: 3DeLight
Brent Gulanowski <[email protected]> Thu, 16 Jan 2003 13:18:17 -0500
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
On Thursday, January 16, 2003, at 11:14 AM, Gerard Iglesias wrote: > In fact I made this suggestion because I understood that Phil planned > to make the rib file format the native file format for 3DKit. > > If it is not the case, this kind of app is less important to do. > > And I was speaking about 3DKit --> save rib file --> 3Delight can use > it to render it, we need only to have import/export as rib file. I misunderstood. Since (as I just figured out) 3Delight can read RIB files and submit them to the renderer itself (using the renderdl tool), you are basically suggesting a we write a modeller/editor, right? I promise I fully intend to write a modeller using 3DKit. When I'll get around to it is another question. Brent Gulanowski -- Mac game development news and discussion http://www.idevgames.com _______________________________________________ Gnu3dkit-discuss mailing list [email protected] http://mail.gnu.org/mailman/listinfo/gnu3dkit-discuss