Re: scripts from Bayonne 1 on Bayonne 2 ?

David Sugar <[email protected]>
Newsgroups gmane.comp.gnu.bayonne.devel
Organization GNU Telephony
Message-ID <[email protected]>
Given the nature of plugins in Bayonne 2, it would not be impossible to 
come up with either a plugin, or even a server personality, that 
imitated most Bayonne1 script behaviors, assuming they could be 
accurately determined and defined.

[email protected] wrote:
> Hi  David,
> 
> I understood you're (hard) working  on a second type of Bayonne script (macro from perl/python...)
> but what are the news for "old" bayonne .scr script files ?
> 
> Could we use them on Bayonne 2 ?  To test and work on Bayonne2 quickly and not rewrite our (long) scripts ;-)
> 
> I downloaded the bayonne2 archive few minutes ago, and had read your "readme" file and saw 
> "The scripting language has been greatly simplified"
> 
> i'm affraid than we must " greatly simplified" our scripts files  ;o)
> 
> 
> i'll test the v2 on the w.e.
> 
> Thanks,
> 
> Emmanuel
> 
> 
> 
>

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