Re: Segementation fault in onGotSDES

Michel de Boer <[email protected]>
Newsgroups gmane.comp.gnu.ccrtp.devel
Message-ID <[email protected]>
Yes, that's the guy to remove.

David Sugar wrote:
> So...
> 
>               } else if ( pkt->fh.type == RTCPPacket::tAPP ) {
>                       onGotAPP(*s,pkt->info.APP,pkt->getLength());
> // remove this guy?   pointer += pkt->getLength();
>               } else {
> 
> I see yes after the check, it is incremented again...
> 
> I was looking at a different change, which was to set an optional 
> default stack size for rtp threads...but if I get at least this 
> confirmed, I will do a new release.
> 
> Michel de Boer wrote:
> 
>> Federico,
>>
>> I just looked at the code in control.cpp and I think you forgot a bit
>> of my patch.
>>
>> In ccrtp-1.3.3 I now find this code:
>>
>>       if ( checkSSRCInRTCPPkt(*sourceLink,source_created,
>>                               network_address,
>>                               transport_port) ) {
>>               if ( pkt->fh.type == RTCPPacket::tSDES ) {
>>                       bool cname = onGotSDES(*s,*pkt);
>>                       cname_found = cname_found? cname_found : cname;
>>               } else if ( pkt->fh.type == RTCPPacket::tAPP ) {
>>                       onGotAPP(*s,pkt->info.APP,pkt->getLength());
>>                       pointer += pkt->getLength();
>>               } else {
>>                       // error?
>>               }
>>       }
>>       // Get the next packet in the compound.
>>       pointer += pkt->getLength();
>>       pkt = reinterpret_cast<RTCPPacket *>(rtcpRecvBuffer +pointer);
>>
>> The 'pointer += pkt->getLength()' in the tAPP else if branch should be
>> removed. Now the pointer gets incremented twice in case of an APP
>> packet.
>>
>> Previously I you had the increments in the tDES and tAPP branches.
>> With my proposed patch I deleted those increments and added the
>> increment at the end of the loop. This way you would not get in
>> inifite loop if you'd ever hit the 'error' branch.
>>
>> Regards,
>> Michel
>>
>>
>>
>> Federico Montesino Pouzols wrote:
>>
>>> I've just applied your patch. As you have experienced this bug could
>>> cause random crashes depending on the random memory contents. Good bug
>>> hunt!
>>>
>>>
>>
>>
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>> [email protected]
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