Re: gtags-cscope/global finds incorrect callers
rail shafigulin <[email protected]>
| Newsgroups | gmane.comp.gnu.global.bugs |
|---|---|
| Message-ID | <CAFAaeRVyeeMjFjeX1=j6RW958y61WfEX=Jx89Q238dD0XOCBvA@mail.gmail.com> |
On Thu, Sep 24, 2015 at 11:46 PM, Shigio YAMAGUCHI <[email protected]> wrote: > Hi, > > Fist and third results are incorrect. > > Could you post the following source code so that all people > in this list may be seen? > > llvm-or1k/include/llvm/CodeGen/MachineScheduler.h > //==- MachineScheduler.h - MachineInstr Scheduling Pass ----------*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file provides an interface for customizing the standard MachineScheduler // pass. Note that the entire pass may be replaced as follows: // // <Target>TargetMachine::createPassConfig(PassManagerBase &PM) { // PM.substitutePass(&MachineSchedulerID, &CustomSchedulerPassID); // ...} // // The MachineScheduler pass is only responsible for choosing the regions to be // scheduled. Targets can override the DAG builder and scheduler without // replacing the pass as follows: // // ScheduleDAGInstrs *<Target>PassConfig:: // createMachineScheduler(MachineSchedContext *C) { // return new CustomMachineScheduler(C); // } // // The default scheduler, ScheduleDAGMILive, builds the DAG and drives list // scheduling while updating the instruction stream, register pressure, and live // intervals. Most targets don't need to override the DAG builder and list // schedulier, but subtargets that require custom scheduling heuristics may // plugin an alternate MachineSchedStrategy. The strategy is responsible for // selecting the highest priority node from the list: // // ScheduleDAGInstrs *<Target>PassConfig:: // createMachineScheduler(MachineSchedContext *C) { // return new ScheduleDAGMI(C, CustomStrategy(C)); // } // // The DAG builder can also be customized in a sense by adding DAG mutations // that will run after DAG building and before list scheduling. DAG mutations // can adjust dependencies based on target-specific knowledge or add weak edges // to aid heuristics: // // ScheduleDAGInstrs *<Target>PassConfig:: // createMachineScheduler(MachineSchedContext *C) { // ScheduleDAGMI *DAG = new ScheduleDAGMI(C, CustomStrategy(C)); // DAG->addMutation(new CustomDependencies(DAG->TII, DAG->TRI)); // return DAG; // } // // A target that supports alternative schedulers can use the // MachineSchedRegistry to allow command line selection. This can be done by // implementing the following boilerplate: // // static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) { // return new CustomMachineScheduler(C); // } // static MachineSchedRegistry // SchedCustomRegistry("custom", "Run my target's custom scheduler", // createCustomMachineSched); // // // Finally, subtargets that don't need to implement custom heuristics but would // like to configure the GenericScheduler's policy for a given scheduler region, // including scheduling direction and register pressure tracking policy, can do // this: // // void <SubTarget>Subtarget:: // overrideSchedPolicy(MachineSchedPolicy &Policy, // MachineInstr *begin, // MachineInstr *end, // unsigned NumRegionInstrs) const { // Policy.<Flag> = true; // } // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINESCHEDULER_H #define LLVM_CODEGEN_MACHINESCHEDULER_H #include "llvm/CodeGen/MachinePassRegistry.h" #include "llvm/CodeGen/RegisterPressure.h" #include "llvm/CodeGen/ScheduleDAGInstrs.h" namespace llvm { extern cl::opt<bool> ForceTopDown; extern cl::opt<bool> ForceBottomUp; class AliasAnalysis; class LiveIntervals; class MachineDominatorTree; class MachineLoopInfo; class RegisterClassInfo; class ScheduleDAGInstrs; class SchedDFSResult; class ScheduleHazardRecognizer; /// MachineSchedContext provides enough context from the MachineScheduler pass /// for the target to instantiate a scheduler. struct MachineSchedContext { MachineFunction *MF; const MachineLoopInfo *MLI; const MachineDominatorTree *MDT; const TargetPassConfig *PassConfig; AliasAnalysis *AA; LiveIntervals *LIS; RegisterClassInfo *RegClassInfo; MachineSchedContext(); virtual ~MachineSchedContext(); }; /// MachineSchedRegistry provides a selection of available machine instruction /// schedulers. class MachineSchedRegistry : public MachinePassRegistryNode { public: typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineSchedContext *); // RegisterPassParser requires a (misnamed) FunctionPassCtor type. typedef ScheduleDAGCtor FunctionPassCtor; static MachinePassRegistry Registry; MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C) : MachinePassRegistryNode(N, D, (MachinePassCtor)C) { Registry.Add(this); } ~MachineSchedRegistry() { Registry.Remove(this); } // Accessors. // MachineSchedRegistry *getNext() const { return (MachineSchedRegistry *)MachinePassRegistryNode::getNext(); } static MachineSchedRegistry *getList() { return (MachineSchedRegistry *)Registry.getList(); } static void setListener(MachinePassRegistryListener *L) { Registry.setListener(L); } }; class ScheduleDAGMI; /// Define a generic scheduling policy for targets that don't provide their own /// MachineSchedStrategy. This can be overriden for each scheduling region /// before building the DAG. struct MachineSchedPolicy { // Allow the scheduler to disable register pressure tracking. bool ShouldTrackPressure; // Allow the scheduler to force top-down or bottom-up scheduling. If neither // is true, the scheduler runs in both directions and converges. bool OnlyTopDown; bool OnlyBottomUp; MachineSchedPolicy(): ShouldTrackPressure(false), OnlyTopDown(false), OnlyBottomUp(false) {} }; /// MachineSchedStrategy - Interface to the scheduling algorithm used by /// ScheduleDAGMI. /// /// Initialization sequence: /// initPolicy -> shouldTrackPressure -> initialize(DAG) -> registerRoots class MachineSchedStrategy { virtual void anchor(); public: virtual ~MachineSchedStrategy() {} /// Optionally override the per-region scheduling policy. virtual void initPolicy(MachineBasicBlock::iterator Begin, MachineBasicBlock::iterator End, unsigned NumRegionInstrs) {} /// Check if pressure tracking is needed before building the DAG and /// initializing this strategy. Called after initPolicy. virtual bool shouldTrackPressure() const { return true; } /// Initialize the strategy after building the DAG for a new region. virtual void initialize(ScheduleDAGMI *DAG) = 0; /// Notify this strategy that all roots have been released (including those /// that depend on EntrySU or ExitSU). virtual void registerRoots() {} /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to /// schedule the node at the top of the unscheduled region. Otherwise it will /// be scheduled at the bottom. virtual SUnit *pickNode(bool &IsTopNode) = 0; /// \brief Scheduler callback to notify that a new subtree is scheduled. virtual void scheduleTree(unsigned SubtreeID) {} /// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an /// instruction and updated scheduled/remaining flags in the DAG nodes. virtual void schedNode(SUnit *SU, bool IsTopNode) = 0; /// When all predecessor dependencies have been resolved, free this node for /// top-down scheduling. virtual void releaseTopNode(SUnit *SU) = 0; /// When all successor dependencies have been resolved, free this node for /// bottom-up scheduling. virtual void releaseBottomNode(SUnit *SU) = 0; }; /// Mutate the DAG as a postpass after normal DAG building. class ScheduleDAGMutation { virtual void anchor(); public: virtual ~ScheduleDAGMutation() {} virtual void apply(ScheduleDAGMI *DAG) = 0; }; /// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that simply /// schedules machine instructions according to the given MachineSchedStrategy /// without much extra book-keeping. This is the common functionality between /// PreRA and PostRA MachineScheduler. class ScheduleDAGMI : public ScheduleDAGInstrs { protected: AliasAnalysis *AA; MachineSchedStrategy *SchedImpl; /// Topo - A topological ordering for SUnits which permits fast IsReachable /// and similar queries. ScheduleDAGTopologicalSort Topo; /// Ordered list of DAG postprocessing steps. std::vector<ScheduleDAGMutation*> Mutations; /// The top of the unscheduled zone. MachineBasicBlock::iterator CurrentTop; /// The bottom of the unscheduled zone. MachineBasicBlock::iterator CurrentBottom; /// Record the next node in a scheduled cluster. const SUnit *NextClusterPred; const SUnit *NextClusterSucc; #ifndef NDEBUG /// The number of instructions scheduled so far. Used to cut off the /// scheduler at the point determined by misched-cutoff. unsigned NumInstrsScheduled; #endif public: ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S, bool IsPostRA): ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, IsPostRA, /*RemoveKillFlags=*/IsPostRA, C->LIS), AA(C->AA), SchedImpl(S), Topo(SUnits, &ExitSU), CurrentTop(), CurrentBottom(), NextClusterPred(NULL), NextClusterSucc(NULL) { #ifndef NDEBUG NumInstrsScheduled = 0; #endif } virtual ~ScheduleDAGMI(); /// Return true if this DAG supports VReg liveness and RegPressure. virtual bool hasVRegLiveness() const { return false; } /// Add a postprocessing step to the DAG builder. /// Mutations are applied in the order that they are added after normal DAG /// building and before MachineSchedStrategy initialization. /// /// ScheduleDAGMI takes ownership of the Mutation object. void addMutation(ScheduleDAGMutation *Mutation) { Mutations.push_back(Mutation); } /// \brief True if an edge can be added from PredSU to SuccSU without creating /// a cycle. bool canAddEdge(SUnit *SuccSU, SUnit *PredSU); /// \brief Add a DAG edge to the given SU with the given predecessor /// dependence data. /// /// \returns true if the edge may be added without creating a cycle OR if an /// equivalent edge already existed (false indicates failure). bool addEdge(SUnit *SuccSU, const SDep &PredDep); MachineBasicBlock::iterator top() const { return CurrentTop; } MachineBasicBlock::iterator bottom() const { return CurrentBottom; } /// Implement the ScheduleDAGInstrs interface for handling the next scheduling /// region. This covers all instructions in a block, while schedule() may only /// cover a subset. void enterRegion(MachineBasicBlock *bb, MachineBasicBlock::iterator begin, MachineBasicBlock::iterator end, unsigned regioninstrs) override; /// Implement ScheduleDAGInstrs interface for scheduling a sequence of /// reorderable instructions. void schedule() override; /// Change the position of an instruction within the basic block and update /// live ranges and region boundary iterators. void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos); const SUnit *getNextClusterPred() const { return NextClusterPred; } const SUnit *getNextClusterSucc() const { return NextClusterSucc; } void viewGraph(const Twine &Name, const Twine &Title) override; void viewGraph() override; protected: // Top-Level entry points for the schedule() driver... /// Apply each ScheduleDAGMutation step in order. This allows different /// instances of ScheduleDAGMI to perform custom DAG postprocessing. void postprocessDAG(); /// Release ExitSU predecessors and setup scheduler queues. void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots); /// Update scheduler DAG and queues after scheduling an instruction. void updateQueues(SUnit *SU, bool IsTopNode); /// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues. void placeDebugValues(); /// \brief dump the scheduled Sequence. void dumpSchedule() const; // Lesser helpers... bool checkSchedLimit(); void findRootsAndBiasEdges(SmallVectorImpl<SUnit*> &TopRoots, SmallVectorImpl<SUnit*> &BotRoots); void releaseSucc(SUnit *SU, SDep *SuccEdge); void releaseSuccessors(SUnit *SU); void releasePred(SUnit *SU, SDep *PredEdge); void releasePredecessors(SUnit *SU); }; /// ScheduleDAGMILive is an implementation of ScheduleDAGInstrs that schedules /// machine instructions while updating LiveIntervals and tracking regpressure. class ScheduleDAGMILive : public ScheduleDAGMI { protected: RegisterClassInfo *RegClassInfo; /// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees /// will be empty. SchedDFSResult *DFSResult; BitVector ScheduledTrees; MachineBasicBlock::iterator LiveRegionEnd; // Map each SU to its summary of pressure changes. This array is updated for // liveness during bottom-up scheduling. Top-down scheduling may proceed but // has no affect on the pressure diffs. PressureDiffs SUPressureDiffs; /// Register pressure in this region computed by initRegPressure. bool ShouldTrackPressure; IntervalPressure RegPressure; RegPressureTracker RPTracker; /// List of pressure sets that exceed the target's pressure limit before /// scheduling, listed in increasing set ID order. Each pressure set is paired /// with its max pressure in the currently scheduled regions. std::vector<PressureChange> RegionCriticalPSets; /// The top of the unscheduled zone. IntervalPressure TopPressure; RegPressureTracker TopRPTracker; /// The bottom of the unscheduled zone. IntervalPressure BotPressure; RegPressureTracker BotRPTracker; public: ScheduleDAGMILive(MachineSchedContext *C, MachineSchedStrategy *S): ScheduleDAGMI(C, S, /*IsPostRA=*/false), RegClassInfo(C->RegClassInfo), DFSResult(0), ShouldTrackPressure(false), RPTracker(RegPressure), TopRPTracker(TopPressure), BotRPTracker(BotPressure) {} virtual ~ScheduleDAGMILive(); /// Return true if this DAG supports VReg liveness and RegPressure. bool hasVRegLiveness() const override { return true; } /// \brief Return true if register pressure tracking is enabled. bool isTrackingPressure() const { return ShouldTrackPressure; } /// Get current register pressure for the top scheduled instructions. const IntervalPressure &getTopPressure() const { return TopPressure; } const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; } /// Get current register pressure for the bottom scheduled instructions. const IntervalPressure &getBotPressure() const { return BotPressure; } const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; } /// Get register pressure for the entire scheduling region before scheduling. const IntervalPressure &getRegPressure() const { return RegPressure; } const std::vector<PressureChange> &getRegionCriticalPSets() const { return RegionCriticalPSets; } PressureDiff &getPressureDiff(const SUnit *SU) { return SUPressureDiffs[SU->NodeNum]; } /// Compute a DFSResult after DAG building is complete, and before any /// queue comparisons. void computeDFSResult(); /// Return a non-null DFS result if the scheduling strategy initialized it. const SchedDFSResult *getDFSResult() const { return DFSResult; } BitVector &getScheduledTrees() { return ScheduledTrees; } /// Implement the ScheduleDAGInstrs interface for handling the next scheduling /// region. This covers all instructions in a block, while schedule() may only /// cover a subset. void enterRegion(MachineBasicBlock *bb, MachineBasicBlock::iterator begin, MachineBasicBlock::iterator end, unsigned regioninstrs) override; /// Implement ScheduleDAGInstrs interface for scheduling a sequence of /// reorderable instructions. void schedule() override; /// Compute the cyclic critical path through the DAG. unsigned computeCyclicCriticalPath(); protected: // Top-Level entry points for the schedule() driver... /// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking /// enabled. This sets up three trackers. RPTracker will cover the entire DAG /// region, TopTracker and BottomTracker will be initialized to the top and /// bottom of the DAG region without covereing any unscheduled instruction. void buildDAGWithRegPressure(); /// Move an instruction and update register pressure. void scheduleMI(SUnit *SU, bool IsTopNode); // Lesser helpers... void initRegPressure(); void updatePressureDiffs(ArrayRef<unsigned> LiveUses); void updateScheduledPressure(const SUnit *SU, const std::vector<unsigned> &NewMaxPressure); }; //===----------------------------------------------------------------------===// /// /// Helpers for implementing custom MachineSchedStrategy classes. These take /// care of the book-keeping associated with list scheduling heuristics. /// //===----------------------------------------------------------------------===// /// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience /// methods for pushing and removing nodes. ReadyQueue's are uniquely identified /// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in. /// /// This is a convenience class that may be used by implementations of /// MachineSchedStrategy. class ReadyQueue { unsigned ID; std::string Name; std::vector<SUnit*> Queue; public: ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {} unsigned getID() const { return ID; } StringRef getName() const { return Name; } // SU is in this queue if it's NodeQueueID is a superset of this ID. bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); } bool empty() const { return Queue.empty(); } void clear() { Queue.clear(); } unsigned size() const { return Queue.size(); } typedef std::vector<SUnit*>::iterator iterator; iterator begin() { return Queue.begin(); } iterator end() { return Queue.end(); } ArrayRef<SUnit*> elements() { return Queue; } iterator find(SUnit *SU) { return std::find(Queue.begin(), Queue.end(), SU); } void push(SUnit *SU) { Queue.push_back(SU); SU->NodeQueueId |= ID; } iterator remove(iterator I) { (*I)->NodeQueueId &= ~ID; *I = Queue.back(); unsigned idx = I - Queue.begin(); Queue.pop_back(); return Queue.begin() + idx; } #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) void dump(); #endif }; /// Summarize the unscheduled region. struct SchedRemainder { // Critical path through the DAG in expected latency. unsigned CriticalPath; unsigned CyclicCritPath; // Scaled count of micro-ops left to schedule. unsigned RemIssueCount; bool IsAcyclicLatencyLimited; // Unscheduled resources SmallVector<unsigned, 16> RemainingCounts; void reset() { CriticalPath = 0; CyclicCritPath = 0; RemIssueCount = 0; IsAcyclicLatencyLimited = false; RemainingCounts.clear(); } SchedRemainder() { reset(); } void init(ScheduleDAGMI *DAG, const TargetSchedModel *SchedModel); }; /// Each Scheduling boundary is associated with ready queues. It tracks the /// current cycle in the direction of movement, and maintains the state /// of "hazards" and other interlocks at the current cycle. class SchedBoundary { public: /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both) enum { TopQID = 1, BotQID = 2, LogMaxQID = 2 }; ScheduleDAGMI *DAG; const TargetSchedModel *SchedModel; SchedRemainder *Rem; ReadyQueue Available; ReadyQueue Pending; ScheduleHazardRecognizer *HazardRec; private: /// True if the pending Q should be checked/updated before scheduling another /// instruction. bool CheckPending; // For heuristics, keep a list of the nodes that immediately depend on the // most recently scheduled node. SmallPtrSet<const SUnit*, 8> NextSUs; /// Number of cycles it takes to issue the instructions scheduled in this /// zone. It is defined as: scheduled-micro-ops / issue-width + stalls. /// See getStalls(). unsigned CurrCycle; /// Micro-ops issued in the current cycle unsigned CurrMOps; /// MinReadyCycle - Cycle of the soonest available instruction. unsigned MinReadyCycle; // The expected latency of the critical path in this scheduled zone. unsigned ExpectedLatency; // The latency of dependence chains leading into this zone. // For each node scheduled bottom-up: DLat = max DLat, N.Depth. // For each cycle scheduled: DLat -= 1. unsigned DependentLatency; /// Count the scheduled (issued) micro-ops that can be retired by /// time=CurrCycle assuming the first scheduled instr is retired at time=0. unsigned RetiredMOps; // Count scheduled resources that have been executed. Resources are // considered executed if they become ready in the time that it takes to // saturate any resource including the one in question. Counts are scaled // for direct comparison with other resources. Counts can be compared with // MOps * getMicroOpFactor and Latency * getLatencyFactor. SmallVector<unsigned, 16> ExecutedResCounts; /// Cache the max count for a single resource. unsigned MaxExecutedResCount; // Cache the critical resources ID in this scheduled zone. unsigned ZoneCritResIdx; // Is the scheduled region resource limited vs. latency limited. bool IsResourceLimited; // Record the highest cycle at which each resource has been reserved by a // scheduled instruction. SmallVector<unsigned, 16> ReservedCycles; #ifndef NDEBUG // Remember the greatest operand latency as an upper bound on the number of // times we should retry the pending queue because of a hazard. unsigned MaxObservedLatency; #endif public: /// Pending queues extend the ready queues with the same ID and the /// PendingFlag set. SchedBoundary(unsigned ID, const Twine &Name): DAG(0), SchedModel(0), Rem(0), Available(ID, Name+".A"), Pending(ID << LogMaxQID, Name+".P"), HazardRec(0) { reset(); } ~SchedBoundary(); void reset(); void init(ScheduleDAGMI *dag, const TargetSchedModel *smodel, SchedRemainder *rem); bool isTop() const { return Available.getID() == TopQID; } /// Number of cycles to issue the instructions scheduled in this zone. unsigned getCurrCycle() const { return CurrCycle; } /// Micro-ops issued in the current cycle unsigned getCurrMOps() const { return CurrMOps; } /// Return true if the given SU is used by the most recently scheduled /// instruction. bool isNextSU(const SUnit *SU) const { return NextSUs.count(SU); } // The latency of dependence chains leading into this zone. unsigned getDependentLatency() const { return DependentLatency; } /// Get the number of latency cycles "covered" by the scheduled /// instructions. This is the larger of the critical path within the zone /// and the number of cycles required to issue the instructions. unsigned getScheduledLatency() const { return std::max(ExpectedLatency, CurrCycle); } unsigned getUnscheduledLatency(SUnit *SU) const { return isTop() ? SU->getHeight() : SU->getDepth(); } unsigned getResourceCount(unsigned ResIdx) const { return ExecutedResCounts[ResIdx]; } /// Get the scaled count of scheduled micro-ops and resources, including /// executed resources. unsigned getCriticalCount() const { if (!ZoneCritResIdx) return RetiredMOps * SchedModel->getMicroOpFactor(); return getResourceCount(ZoneCritResIdx); } /// Get a scaled count for the minimum execution time of the scheduled /// micro-ops that are ready to execute by getExecutedCount. Notice the /// feedback loop. unsigned getExecutedCount() const { return std::max(CurrCycle * SchedModel->getLatencyFactor(), MaxExecutedResCount); } unsigned getZoneCritResIdx() const { return ZoneCritResIdx; } // Is the scheduled region resource limited vs. latency limited. bool isResourceLimited() const { return IsResourceLimited; } /// Get the difference between the given SUnit's ready time and the current /// cycle. unsigned getLatencyStallCycles(SUnit *SU); unsigned getNextResourceCycle(unsigned PIdx, unsigned Cycles); bool checkHazard(SUnit *SU); unsigned findMaxLatency(ArrayRef<SUnit*> ReadySUs); unsigned getOtherResourceCount(unsigned &OtherCritIdx); void releaseNode(SUnit *SU, unsigned ReadyCycle); void releaseTopNode(SUnit *SU); void releaseBottomNode(SUnit *SU); void bumpCycle(unsigned NextCycle); void incExecutedResources(unsigned PIdx, unsigned Count); unsigned countResource(unsigned PIdx, unsigned Cycles, unsigned ReadyCycle); void bumpNode(SUnit *SU); void releasePending(); void removeReady(SUnit *SU); /// Call this before applying any other heuristics to the Available queue. /// Updates the Available/Pending Q's if necessary and returns the single /// available instruction, or NULL if there are multiple candidates. SUnit *pickOnlyChoice(); #ifndef NDEBUG void dumpScheduledState(); #endif }; } // namespace llvm #endif llvm-or1k/lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp > //===- ScheduleDAGVLIW.cpp - SelectionDAG list scheduler for VLIW -*- C++ -*-=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This implements a top-down list scheduler, using standard algorithms. // The basic approach uses a priority queue of available nodes to schedule. // One at a time, nodes are taken from the priority queue (thus in priority // order), checked for legality to schedule, and emitted if legal. // // Nodes may not be legal to schedule either due to structural hazards (e.g. // pipeline or resource constraints) or because an input to the instruction has // not completed execution. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "pre-RA-sched" #include "llvm/CodeGen/SchedulerRegistry.h" #include "ScheduleDAGSDNodes.h" #include "llvm/ADT/Statistic.h" #include "llvm/CodeGen/LatencyPriorityQueue.h" #include "llvm/CodeGen/ResourcePriorityQueue.h" #include "llvm/CodeGen/ScheduleHazardRecognizer.h" #include "llvm/CodeGen/SelectionDAGISel.h" #include "llvm/IR/DataLayout.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetRegisterInfo.h" #include <climits> using namespace llvm; STATISTIC(NumNoops , "Number of noops inserted"); STATISTIC(NumStalls, "Number of pipeline stalls"); static RegisterScheduler VLIWScheduler("vliw-td", "VLIW scheduler", createVLIWDAGScheduler); namespace { //===----------------------------------------------------------------------===// /// ScheduleDAGVLIW - The actual DFA list scheduler implementation. This /// supports / top-down scheduling. /// class ScheduleDAGVLIW : public ScheduleDAGSDNodes { private: /// AvailableQueue - The priority queue to use for the available SUnits. /// SchedulingPriorityQueue *AvailableQueue; /// PendingQueue - This contains all of the instructions whose operands have /// been issued, but their results are not ready yet (due to the latency of /// the operation). Once the operands become available, the instruction is /// added to the AvailableQueue. std::vector<SUnit*> PendingQueue; /// HazardRec - The hazard recognizer to use. ScheduleHazardRecognizer *HazardRec; /// AA - AliasAnalysis for making memory reference queries. AliasAnalysis *AA; public: ScheduleDAGVLIW(MachineFunction &mf, AliasAnalysis *aa, SchedulingPriorityQueue *availqueue) : ScheduleDAGSDNodes(mf), AvailableQueue(availqueue), AA(aa) { const TargetMachine &tm = mf.getTarget(); HazardRec = tm.getInstrInfo()->CreateTargetHazardRecognizer(&tm, this); } ~ScheduleDAGVLIW() { delete HazardRec; delete AvailableQueue; } void Schedule() override; private: void releaseSucc(SUnit *SU, const SDep &D); void releaseSuccessors(SUnit *SU); void scheduleNodeTopDown(SUnit *SU, unsigned CurCycle); void listScheduleTopDown(); }; } // end anonymous namespace /// Schedule - Schedule the DAG using list scheduling. void ScheduleDAGVLIW::Schedule() { DEBUG(dbgs() << "********** List Scheduling BB#" << BB->getNumber() << " '" << BB->getName() << "' **********\n"); // Build the scheduling graph. BuildSchedGraph(AA); AvailableQueue->initNodes(SUnits); listScheduleTopDown(); AvailableQueue->releaseState(); } //===----------------------------------------------------------------------===// // Top-Down Scheduling //===----------------------------------------------------------------------===// /// releaseSucc - Decrement the NumPredsLeft count of a successor. Add it to /// the PendingQueue if the count reaches zero. Also update its cycle bound. void ScheduleDAGVLIW::releaseSucc(SUnit *SU, const SDep &D) { SUnit *SuccSU = D.getSUnit(); #ifndef NDEBUG if (SuccSU->NumPredsLeft == 0) { dbgs() << "*** Scheduling failed! ***\n"; SuccSU->dump(this); dbgs() << " has been released too many times!\n"; llvm_unreachable(0); } #endif assert(!D.isWeak() && "unexpected artificial DAG edge"); --SuccSU->NumPredsLeft; SuccSU->setDepthToAtLeast(SU->getDepth() + D.getLatency()); // If all the node's predecessors are scheduled, this node is ready // to be scheduled. Ignore the special ExitSU node. if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU) { PendingQueue.push_back(SuccSU); } } void ScheduleDAGVLIW::releaseSuccessors(SUnit *SU) { // Top down: release successors. for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); I != E; ++I) { assert(!I->isAssignedRegDep() && "The list-td scheduler doesn't yet support physreg dependencies!"); releaseSucc(SU, *I); } } /// scheduleNodeTopDown - Add the node to the schedule. Decrement the pending /// count of its successors. If a successor pending count is zero, add it to /// the Available queue. void ScheduleDAGVLIW::scheduleNodeTopDown(SUnit *SU, unsigned CurCycle) { DEBUG(dbgs() << "*** Scheduling [" << CurCycle << "]: "); DEBUG(SU->dump(this)); Sequence.push_back(SU); assert(CurCycle >= SU->getDepth() && "Node scheduled above its depth!"); SU->setDepthToAtLeast(CurCycle); releaseSuccessors(SU); SU->isScheduled = true; AvailableQueue->scheduledNode(SU); } /// listScheduleTopDown - The main loop of list scheduling for top-down /// schedulers. void ScheduleDAGVLIW::listScheduleTopDown() { unsigned CurCycle = 0; // Release any successors of the special Entry node. releaseSuccessors(&EntrySU); // All leaves to AvailableQueue. for (unsigned i = 0, e = SUnits.size(); i != e; ++i) { // It is available if it has no predecessors. if (SUnits[i].Preds.empty()) { AvailableQueue->push(&SUnits[i]); SUnits[i].isAvailable = true; } } // While AvailableQueue is not empty, grab the node with the highest // priority. If it is not ready put it back. Schedule the node. std::vector<SUnit*> NotReady; Sequence.reserve(SUnits.size()); while (!AvailableQueue->empty() || !PendingQueue.empty()) { // Check to see if any of the pending instructions are ready to issue. If // so, add them to the available queue. for (unsigned i = 0, e = PendingQueue.size(); i != e; ++i) { if (PendingQueue[i]->getDepth() == CurCycle) { AvailableQueue->push(PendingQueue[i]); PendingQueue[i]->isAvailable = true; PendingQueue[i] = PendingQueue.back(); PendingQueue.pop_back(); --i; --e; } else { assert(PendingQueue[i]->getDepth() > CurCycle && "Negative latency?"); } } // If there are no instructions available, don't try to issue anything, and // don't advance the hazard recognizer. if (AvailableQueue->empty()) { // Reset DFA state. AvailableQueue->scheduledNode(0); ++CurCycle; continue; } SUnit *FoundSUnit = 0; bool HasNoopHazards = false; while (!AvailableQueue->empty()) { SUnit *CurSUnit = AvailableQueue->pop(); ScheduleHazardRecognizer::HazardType HT = HazardRec->getHazardType(CurSUnit, 0/*no stalls*/); if (HT == ScheduleHazardRecognizer::NoHazard) { FoundSUnit = CurSUnit; break; } // Remember if this is a noop hazard. HasNoopHazards |= HT == ScheduleHazardRecognizer::NoopHazard; NotReady.push_back(CurSUnit); } // Add the nodes that aren't ready back onto the available list. if (!NotReady.empty()) { AvailableQueue->push_all(NotReady); NotReady.clear(); } // If we found a node to schedule, do it now. if (FoundSUnit) { scheduleNodeTopDown(FoundSUnit, CurCycle); HazardRec->EmitInstruction(FoundSUnit); // If this is a pseudo-op node, we don't want to increment the current // cycle. if (FoundSUnit->Latency) // Don't increment CurCycle for pseudo-ops! ++CurCycle; } else if (!HasNoopHazards) { // Otherwise, we have a pipeline stall, but no other problem, just advance // the current cycle and try again. DEBUG(dbgs() << "*** Advancing cycle, no work to do\n"); HazardRec->AdvanceCycle(); ++NumStalls; ++CurCycle; } else { // Otherwise, we have no instructions to issue and we have instructions // that will fault if we don't do this right. This is the case for // processors without pipeline interlocks and other cases. DEBUG(dbgs() << "*** Emitting noop\n"); HazardRec->EmitNoop(); Sequence.push_back(0); // NULL here means noop ++NumNoops; ++CurCycle; } } #ifndef NDEBUG VerifyScheduledSequence(/*isBottomUp=*/false); #endif } //===----------------------------------------------------------------------===// // Public Constructor Functions //===----------------------------------------------------------------------===// /// createVLIWDAGScheduler - This creates a top-down list scheduler. ScheduleDAGSDNodes * llvm::createVLIWDAGScheduler(SelectionDAGISel *IS, CodeGenOpt::Level) { return new ScheduleDAGVLIW(*IS->MF, IS->AA, new ResourcePriorityQueue(IS)); } > > Thank you in advance. > > Regards, > Shigio > > > 2015-09-25 9:37 GMT+09:00 rail shafigulin <[email protected]>: > >> On Thu, Sep 24, 2015 at 4:08 PM, Shigio YAMAGUCHI <[email protected]> wrote: >> >>> Hello, >>> > I'm navigating through https://github.com/openrisc/llvm-or1k >>> ... >>> > Fist and third results are incorrect. They are declarations of these >>> functions and not the callers. >>> >>> Could you show the source code in which the problem has occurred? >>> This mailing list is recorded in the archive. But we won't know whether >>> or not the external site exists tomorrow. >>> >> >> Cone the repo from https://github.com/openrisc/llvm-or1k using git >> cd to llvm-or1k directory >> execute ctags in this direcotry >> open vim >> execute the follwoing commands >> :cs add CTAGS >> :cs f c releaseSucc >> :copen >> >> You will see that some of the results are not functions that call a given >> function, they are function declarations. >> >> >> Thanks >> >> > Output also doesn't seem to show what method calls a searched method. >> > Note: <<releaseSucc>> releaseSucc(SU, *I); It would be nice to have >> something like >> > <<ScheduleDAGVLIW::releaseSuccessors(SUnit *SU)>> releaseSucc(SU, *I) >> >> That's the present specification. >> In cscope, ':cs f c' is 'Find functions calling this function:'. >> But in gtags-cscope, it is 'Find locations calling this function:'. >> >> Regards, >> Shigio >> >> >>> 2015-09-25 3:38 GMT+09:00 rail shafigulin <[email protected]>: >>> >>>> I'm navigating through https://github.com/openrisc/llvm-or1k >>>> >>>> I've connected the GTAGS database to my Vim using >>>> :cs add GTAGS >>>> and set my cscope program to gtags-cscope using >>>> :set cscopeprg=gtags-cscope >>>> just like it is stated in the manual. >>>> >>>> I've tried to do a caller search for releaseSucc using the following >>>> command >>>> :cs f c releaseSucc >>>> >>>> The output looked like the following: >>>> >>>> llvm-or1k/include/llvm/CodeGen/MachineScheduler.h|335| <<releaseSucc>> >>>> void releaseSucc(SUnit *SU, SDep *SuccEdge); >>>> llvm-or1k/lib/CodeGen/MachineScheduler.cpp|539| <<releaseSucc>> >>>> releaseSucc(SU, &*I); >>>> llvm-or1k/lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp|86| >>>> <<releaseSucc>> void releaseSucc(SUnit *SU, const SDep &D); >>>> llvm-or1k/lib/CodeGen/SelectionDAG/ScheduleDAGVLIW.cpp|146| >>>> <<releaseSucc>> releaseSucc(SU, *I); >>>> >>>> Fist and third results are incorrect. They are declarations of these >>>> functions and not the callers. >>>> >>>> Output also doesn't seem to show what method calls a searched method. >>>> Note: <<releaseSucc>> releaseSucc(SU, *I); It would be nice to have >>>> something like <<ScheduleDAGVLIW::releaseSuccessors(SUnit *SU)>> >>>> releaseSucc(SU, *I) >>>> >>>> >>>> As an additional note: >>>> It would be nice to give the global tool awareness what function >>>> callers are being search for. The result above demonstrates that search >>>> found two methods named releaseSucc, one from ScheduleDAGMI class (2nd >>>> result) and one from ScheduleDAGVLIW class (4th result). If a user could >>>> pass information to the global tool stating that the user is looking for >>>> callers of ScheduleDAGVLIW::rereleaseSucc(...) instead of a caller of <any >>>> class>::releaseSucc(...), I believe this would be a very good improvement >>>> of the tool. >>>> >>>> >>>> _______________________________________________ >>>> Bug-global mailing list >>>> [email protected] >>>> https://lists.gnu.org/mailman/listinfo/bug-global >>>> >>>> >>> >>> >>> -- >>> Shigio YAMAGUCHI <[email protected]> >>> PGP fingerprint: D1CB 0B89 B346 4AB6 5663 C4B6 3CA5 BBB3 57BE DDA3 >>> >> >> > > > -- > Shigio YAMAGUCHI <[email protected]> > PGP fingerprint: D1CB 0B89 B346 4AB6 5663 C4B6 3CA5 BBB3 57BE DDA3 > _______________________________________________ Bug-global mailing list [email protected] https://lists.gnu.org/mailman/listinfo/bug-global