[Fwd: Re: [Fwd: Re: [Fwd: graceful tree labeling example]]]
Andrew Makhorin <[email protected]>
| Newsgroups | gmane.comp.gnu.glpk |
|---|---|
| Message-ID | <1507317665.4104.1.camel@corvax> |
-------- Forwarded Message -------- From: Mike Appleby <[email protected]> To: Michael Hennebry <[email protected]> Cc: Heinrich Schuchardt <[email protected]>, [email protected] Subject: Re: [Help-glpk] [Fwd: Re: [Fwd: graceful tree labeling example]] Date: Fri, 6 Oct 2017 11:13:17 -0500 On Fri, Oct 6, 2017 at 9:36 AM, Michael Hennebry <[email protected]> wrote: > Constraint-enforced integer might be a useful variable type. > The solver would not need to branch on them, > but could use their integrality for things like Gomory cuts. Indeed, if I select the right combination of options for branching/backtracking/cuts, then I usually get comparable solution times for the all-integer version and the version that uses floats for vertex and edge labels. But all my input trees are small, and I only search a subset of the mip-related options, so I might be skipping the options necessary to speed up the float version. As you can probably tell, I have no understanding of how the solver works or what the options do. I am a monkey poking it with a stick :).