Re: GLPSOL in webassemby faster than native ?
Domingo Alvarez Duarte <[email protected]> Tue, 22 Sep 2020 15:03:47 +0200
| Newsgroups | gmane.comp.gnu.glpk |
|---|---|
| Message-ID | <[email protected]> |
Hello Tor ! Thanks for reply ! Do you know why that happen ? Which criteria is used to select one ? Can we somehow force/direct the solver to adopt a different one ? Cheers ! On 22/9/20 14:03, Tor Myklebust wrote: > Note that the two solvers made different branching decisions once it > came time to solve the MIP. > > On Tue, 22 Sep 2020, Domingo Alvarez Duarte wrote: > >> Hello Andrew ! >> >> Due to the big difference in solver time how could we figure out >> what's is it in order to use this knowledge to improve the native >> solver time ? >> >> I mean what debug/verbose options could help us have a clue ? >> >> Cheers ! >> >> On 21/9/20 17:11, Andrew Makhorin wrote: >>> On Mon, 2020-09-21 at 16:09 +0200, Domingo Alvarez Duarte wrote: >>>> Hello Andrew ! >>>> >>>> Are you saying that floating point calculations are more >>>> efficient/precise in webassembly ? >>> No. I meant that due to floating-point computations running the same >>> computer program with the same data as a rule produces different >>> results >>> on different platforms. >>> >>>> Cheers ! >>>> >>>> On 21/9/20 15:08, Andrew Makhorin wrote: >>>>>> Does someone can give a possible explanation ? >>>>> floating-point computations >>>> >> >>