Re: GLPSOL in webassemby faster than native ?

Domingo Alvarez Duarte <[email protected]> Tue, 22 Sep 2020 15:03:47 +0200
Newsgroups gmane.comp.gnu.glpk
Message-ID <[email protected]>
Hello Tor !

Thanks for reply !

Do you know why that happen ?

Which criteria is used to select one ?

Can we somehow force/direct the solver to adopt a different one ?

Cheers !

On 22/9/20 14:03, Tor Myklebust wrote:
> Note that the two solvers made different branching decisions once it 
> came time to solve the MIP.
>
> On Tue, 22 Sep 2020, Domingo Alvarez Duarte wrote:
>
>> Hello Andrew !
>>
>> Due to the big difference in solver time how could we figure out 
>> what's is it in order to use this knowledge to improve the native 
>> solver time ?
>>
>> I mean what debug/verbose options could help us have a clue ?
>>
>> Cheers !
>>
>> On 21/9/20 17:11, Andrew Makhorin wrote:
>>> On Mon, 2020-09-21 at 16:09 +0200, Domingo Alvarez Duarte wrote:
>>>> Hello Andrew !
>>>>
>>>> Are you saying that floating point calculations are more
>>>> efficient/precise in webassembly ?
>>> No. I meant that due to floating-point computations running the same
>>> computer program with the same data as a rule produces different 
>>> results
>>> on different platforms.
>>>
>>>> Cheers !
>>>>
>>>> On 21/9/20 15:08, Andrew Makhorin wrote:
>>>>>> Does someone can give a possible explanation ?
>>>>> floating-point computations
>>>>
>>
>>