Re: GLPSOL in webassemby faster than native ?

Domingo Alvarez Duarte <[email protected]> Tue, 29 Sep 2020 14:13:57 +0200
Newsgroups gmane.comp.gnu.glpk
Message-ID <[email protected]>
Hello Andrew !

I found why GLPK in wasm was faster with "--cuts" option than native, it 
was due wasm using qsort from muslc that is a "stable sort", I've added 
it to my GLPK repository and running all models in the "examples" folder 
only "color.mod" produces a different solution (that seems to be valid 
anyway).

I've update the binaries here 
https://github.com/mingodad/GLPK/releases/tag/qsort .

Still intriguing is that the windows 32 bits build have the performance 
degraded.

Cheers !

On 21/9/20 17:11, Andrew Makhorin wrote:
> On Mon, 2020-09-21 at 16:09 +0200, Domingo Alvarez Duarte wrote:
>> Hello Andrew !
>>
>> Are you saying that floating point calculations are more
>> efficient/precise in webassembly ?
> No. I meant that due to floating-point computations running the same
> computer program with the same data as a rule produces different results
> on different platforms.
>
>> Cheers !
>>
>> On 21/9/20 15:08, Andrew Makhorin wrote:
>>>> Does someone can give a possible explanation ?
>>> floating-point computations
>>