Re: Handle Graphics Properties v0.1

"Shai Ayal" <[email protected]> Mon, 27 Feb 2006 06:11:26 +0200
Newsgroups gmane.comp.gnu.octave.graphics
Message-ID <[email protected]>
I'm sorry I can't edit the wiki -- I don't have a fixed ip address.

--> property names should be case-insensitive

Shai

On 2/26/06, Bill Denney <[email protected]> wrote:
> On Sun, 26 Feb 2006, Ole Jacob Hagen wrote:
>
> > Handle Graphics is a registered trademark owned by Mathworks Inc. Our
> > implementation cannot be called the same.
>
> OK, then how about Object Graphics?
>
> > Props package in Oplot has most of these objects and properties built
> > in. It's only to create new object, and add new properties to
> > them....And then you're ready.
> >
> > I like the table where all objects and their properties can be found. I
> > believe that this hg objects are compatible with R14? You forgot the
> > Root object.
>
> I did forget the root object.  I also forgot image objects.
>
> > Its correct that there are no objects called legend, movie, or colorbar.
> >
> > The colorbar consists of one Axes object + Image.
> > Legend could also be an Axes object + Line + Text object with no axes
> > tickvalues. This is the easiest way of doing it.
>
> One thing that I would like is for most objects to consist of other
> objects (like Ole discussed for legend and axes can be patches with Lines
> and text as well).  Now, axes may be taking it too far, but for making the
> act of creating a graphics backend simpler, we could probably cut down the
> requirements even more to just "can draw text", "can draw a line", "can
> draw an image", and "can draw a polygon".  I think that it somewhat
> depends on how much of the "thought" we want octave to do and how much we
> want the back-ends to do.
>
> As I think that I've already mentioned, I think that I'm going to try to
> make an SVG back-end, and for that I will effectively be doing the coding
> to bring our graphics objects down to groups, lines, polygons, images,
> and text.
>
> > I would prefer a separate patch and a surface object. Patch is used for
> > polygons, while surface object is used for rendering a rectangular
> > grids. It might happen that Patch can be used to generate 3D surface
> > plots....But isn't they rendered as triangles, when we try to do that?
>
> OK, I guess that I didn't understand patch as well as I thought (I've only
> used them barely before and just for rectangles).
>
> One other thing that we need to think about is: how do we determine the
> layer order of objects (i.e. which object is drawn first and which object
> is drawn second to overlay the first)?  I know it's simple for
> parent/children relationships, but what about objects at the same group
> level?
>
> Bill
>
> --
> "I don't do drugs.  I am drugs."  -- Salvador Dali
>
>