Re: (no subject)

Tim Mann <[email protected]>
Newsgroups gmane.comp.gnu.xboard.devel
Message-ID <CA+2-M10H5_N_-NDyGJaW+mBJz6=B28u59JJ1dd=3m-fNj7c-Nw@mail.gmail.com>
On Thu, Aug 29, 2013 at 10:55 AM, h.g. muller <[email protected]> wrote:

> At 12:35 28-8-2013 -0700, Tim Mann wrote:
>
>> IIRC, it always did that. It predates the existence of auto flip view as
>> an option. It seems OK to me to change it.
>>
>
> OK, I looked somewhat deeper into it, and it seems that there are two
> variables controlling the view, flipView
> (which represents the actual view, and is changed when you change the POV)
> and appData.flipView (which holds
> the command-line option for this). New Game ('Reset') copies
> appData.flipView to flipView. So it is as if the
> command-line option defines a default view to which you change every time
> you start a new game. (Even if
> autoFlipView is off.)
>
> This is a bit weird,


Hmm, yes. That sounds familiar now. I don't remember why I thought that was
a good idea. It *might* have been for cmail, when you are black in a
correspondence game, but that's just a guess at this point. Anyway, cmail
shouldn't matter anymore. I doubt anyone uses it, and it's probably broken
if you haven't been testing it -- assuming you didn't already delete it.


> but it still enables one to see the board from black POV always, by using
> -flip on the
> command line. Downside is that there is no way to alter appData.flipView
> from the menus. Perhaps I should
> also change appData.flipView whenever flipView changes by menu action (but
> not when the latter changes
> by auto-flipping). Then an intentionally chosen view would be preserved
> even over a New Game.
>
>
That sounds a lot more consistent with how other options work. I like it.
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