Fwd: analyzing games

Joshua Pettus <[email protected]>
Newsgroups gmane.comp.gnu.xboard.devel
Message-ID <[email protected]>

> Begin forwarded message:
> 
> Subject: Re: [XBoard-devel] analyzing games
> From: Joshua Pettus <[email protected]>
> Date: January 10, 2015 at 2:32:17 PM EST
> To: Svetlana Tkachenko <[email protected]>
> 
> The only problem is that having the -zp switch enabled makes the fics admins jumpy since they detect the engine loaded on the server with your non computer account. 
> 
> -Josh
> 
>> On Jan 10, 2015, at 1:46 PM, Svetlana Tkachenko <[email protected]> wrote:
>> 
>> Svetlana Tkachenko wrote:
>>> "H.G. Muller" wrote:
>>>> 
>>>> Svetlana Tkachenko schreef op 1/10/2015 om 3:58 AM:
>>>>> I do not see how to analyze a game with a chess engine -- with it showing which moves are mistakes. Is this feature available?
>>>>> 
>>>> 'Mistake' is a relative concept. Even the best human player does play 
>>>> most moves different from what a top engine would consider best, and 
>>>> loses score as a consequence. In XBoard you can use the Mode->Analyze 
>>>> Game menu to analyze the currently loaded game from the currently 
>>>> displayed position to the end (or to when you decide to stop, by 
>>>> selecting another Mode). 
>>> 
>>> When over FICS, the "Mode->Analyze Game" menu is greyed out, but I would like to analyze games together with other players at the server.
>> 
>> Err, no. -zp switch makes the 'analyze game' menu available.
>> 
>> But I can't observe myself. Like described here:
>> http://www.open-aurec.com/wbforum/viewtopic.php?f=19&t=52950
>> From what I could see there is a workaround - creating a second account on server just for analyzing a past game.
>> 
>
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