Re: Query: SPU development and Bucket Information?
Brian Paul <[email protected]> Mon, 11 Sep 2006 09:20:48 -0600
| Newsgroups | gmane.comp.graphics.chromium.devel |
|---|---|
| Message-ID | <[email protected]> |
James Supancic wrote: > I have a few questions. > > What do the fields in the TileSortBucketInfo structure mean? I > understand the meaning of the hits data member, but what are the > pixelBounds, objectMin and objectMax data members for? Those are the bounding boxes for the object we're bucketing in object coords and in window coords. > My second question is, can I SPU change it's "super" at run time? For > example, lets create a SPU with a NOP SPU as it's super, but later I > want to change it to a passthough SPU. Can I do this? > What would be the technique? I don't think that's possible. However, the 'apichange' SPU shows how to change GL functions on the fly. Maybe that'll help. -Brian ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642