Re: Query: SPU development and Bucket Information?

Brian Paul <[email protected]> Mon, 11 Sep 2006 09:20:48 -0600
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
James Supancic wrote:
> I have a few questions.
> 
> What do the fields in the TileSortBucketInfo structure mean? I
> understand the meaning of the hits data member, but what are the
> pixelBounds, objectMin and objectMax data members for?

Those are the bounding boxes for the object we're bucketing in object 
coords and in window coords.


> My second question is, can I SPU change it's "super" at run time? For
> example, lets create a SPU with a NOP SPU as it's super, but later I
> want to change it to a passthough SPU. Can I do this?
> What would be the technique?

I don't think that's possible.

However, the 'apichange' SPU shows how to change GL functions on the 
fly.  Maybe that'll help.

-Brian

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