Re: dmxdirect SPU: public release

Sean Ahern <[email protected]> Mon, 08 Jan 2007 09:21:12 -0500
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
I hate to ask what sounds like a stupid question.  If you're only
addressing a single display, why do you even have DMX in the picture?
Why don't you address the display directly?  Asked another way, if you
have an app that does not work with tilesort, why would you use DMX?

-Sean

__
Sean Ahern
[email protected]

James Supancic wrote:
> I have packaged up my dmxdirect SPU for public release in hope that it
> will be useful to others.
> I'd like it to be included with Chromium under Chromium's license. I
> will also distribute it independently under the GPL via arrummzen.net
> (I think that is legal, two separate distributions of the same package
> under different licenses?)
> 
> The purpose of the dmxdirect SPU is to allow the direct use of the 3d
> capabilities of a single display backend while in a DMX environment.
> Tilesort allows one to use the capabilities of all displays at the
> same time, at the cost of performance and compatibility. dmxdirect
> restricts the OpenGL output to a single display, but gives much better
> performance and compatibility. It is useful for running apps that will
> not work with tilesort in a DMX environment, as well as debugging and
> testing.
> 
> Attached is the dmxdirect.tar.bz2 which contains the dmxdirectspu,
> some notes, and a patch needed for it to work with the main Chromium
> source distribution.
> 
> Thank you for your time,
> James Steven Supancic III


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