Re: crfaker fix

Greg Humphreys <[email protected]>
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
If I recall correctly, this is (was?) explicitly documented in MSDN as 
being illegal (manual loading of other DLL's within DLLMain).  It USED 
to be there, and then I discovered this, and moved it.

--
Greg Humphreys, Assistant Professor
Department of Computer Science, University of Virginia
http://www.cs.virginia.edu/~humper/


On Jun 23, 2004, at 11:37 AM, Ricky Uy wrote:

> Hi,
>
> For the Windows version of this library, there should be a call to 
> stubInit() just before the return in DLLMain() in load.c, and all the 
> calls to stubInit() should be removed from the wgl functions in wgl.c. 
> There were several applications that would bail out because of this, 
> including Celestia for Windows. However with this patch, they all 
> work.
>
> The problem was that some applications don't call wgl functions before 
> trying to do other things. For example, especially in direct response 
> to Alicia's post, Celestia would try to call ShowWindow() before 
> calling ChoosePixelFormat(). This caused a crash because ShowWindow 
> makes a call to glViewport, and because stubInit() had not yet been 
> called, the glim dispatch table was nulled out. So there was a crash. 
> By having stubInit() in DLLMain, issues like these are resolved.
>
> Now there was a comment above DLLMain saying that Windows didn't allow 
> the loading of other libraries in DLLMain, and I'm not sure what has 
> happened since, but it works fine. Hope this helps some people with 
> their applications.
>
> Ricky
>
> Do you Yahoo!?
> New and Improved Yahoo! Mail - Send 10MB messages!



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