CRUT and Darwin
Christopher Waters <[email protected]>
| Newsgroups | gmane.comp.graphics.chromium.devel |
|---|---|
| Message-ID | <[email protected]> |
When running a CRUT program, are the crappfaker's supposed to be capturing system-specific OGL functions? I've come to a hard wall where the only way to pass it is to disable the 'faking' in app_faker. The problem seems to be that when the render spu is creating the default window, it makes a context to go with it, but instead of calling the system's functions, it calls the functions in opengl_stub. I'm wondering if this was intentional? Knowing if it was or not will help me decide where to go with this. =) There is another problem, but it's more Darwin oriented. I've spent a good bit of time trying to figure out how to get a handle to GLUT's window for CRUT (in crutserver), but with (OSX's) GLUT being written in Obj-C, things aren't going smoothly. Would anyone know anything about how to go about doing this? While I'm on the topic of Darwin, last week I made a patch to update to 'full' CGL/AGL (faker/render) support in Darwin, but apparently 43k is too big of a file to send to the mailing list. =\ I'll most likely flesh-out and send an updated patch later this week. -Chris Waters ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click