CRUT and Darwin

Christopher Waters <[email protected]>
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
When running a CRUT program, are the crappfaker's supposed to be 
capturing system-specific OGL functions?  I've come to a hard wall 
where the only way to pass it is to disable the 'faking' in app_faker.  
The problem seems to be that when the render spu is creating the 
default window, it makes a context to go with it, but instead of 
calling the system's functions, it calls the functions in opengl_stub.  
I'm wondering if this was intentional?  Knowing if it was or not will 
help me decide where to go with this. =)

There is another problem, but it's more Darwin oriented.  I've spent a 
good bit of time trying to figure out how to get a handle to GLUT's 
window for CRUT (in crutserver), but with (OSX's) GLUT being written in 
Obj-C, things aren't going smoothly.  Would anyone know anything about 
how to go about doing this?

While I'm on the topic of Darwin, last week I made a patch to update to 
'full' CGL/AGL (faker/render) support in Darwin, but apparently 43k is 
too big of a file to send to the mailing list. =\  I'll most likely 
flesh-out and send an updated patch later this week.

  -Chris Waters



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