seethrough SPU and documents
Anthony Steed <[email protected]>
| Newsgroups | gmane.comp.graphics.chromium.devel,gmane.comp.graphics.chromium.user |
|---|---|
| Message-ID | <[email protected]> |
I've been lurking on this list for a while - we've been using Chromium for a while for some demos and prototyping some systems for driving a CAVE. Because of the experience of a student, I took a look at the online documentation. The online and CVS documentation for the seethrough example is out of date (the state tracker code was wrong, some code typos). I had a go at updating it and it almost works as advertised now. First things first: in template/gen_template.py, the file templatespu_proto.py doesn't exist, so the generation scripts fails. That line needs deleting. In the seethrough example, I fixed all the problems with changed data structures and code, but I can't get my quake3 to look like glassquake unless I force multitexturing to be off. I.E. in q3config.cfg, change: seta r_ext_multitexture "1" to seta r_ext_multitexture "0" I had a quick go at getting the multitexturing working, but someone who knows more about chromium could probably spot the problem straight away. Otherwise it works fine. As I'm not registered as a developer on sourceforge, I put a revised version of the codegen.html here: http://www.cs.ucl.ac.uk/staff/A.Steed/scratch/cr/codegen.html and code packages here: http://www.cs.ucl.ac.uk/staff/A.Steed/scratch/cr/seethrough.tar.gz http://www.cs.ucl.ac.uk/staff/A.Steed/scratch/cr/seethrough_step11.tar.gz Anthony ------------------------------------------------------- This SF.Net email is sponsored by OSTG. Have you noticed the changes on Linux.com, ITManagersJournal and NewsForge in the past few weeks? Now, one more big change to announce. We are now OSTG- Open Source Technology Group. Come see the changes on the new OSTG site. www.ostg.com