Re: OpenGL-ES

[email protected]
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <2611859.1095417443@[192.168.0.1]>
Mike,

an example of an embedded device using Chromium is provided in a paper from 
Lamberti et al "An accelerated remote graphics architecture for PDAs" which 
you may find interesting. They used a Chromium cluster and a PDA as the 
visualisation client using 802.11b for communication. Basically the problem 
with integration of Chromium to mobile clients is as you say a compilation 
issue and getting all the right tools together but a solid OpenGL port is 
also essential since there aren't that many OpenGL implementations out 
there for mobile clients.

Another issue to consider is the fact that both NVidia and ATI are 
producing mobile 3D cores which we'll probably see in the market soon 
enough hence bringing Chromium to mobile platforms can potentially provide 
advanced graphics features using custom made SPUs that address 
performance/image quality needs of a mobile client. Usage of Chromium for 
embedded devices and not just mobile devices (e.g set-top boxes, games 
consoles) can potentially have quite an impact in the way 3D graphics is 
addressed for these platforms in my opinion.

Regards,
Anthony


using OpenGL ES for thin clients such as mobile phones and PDAs does have 
its merits. Lamerti et al. in their paper on

--On ÐÝìðôç, 16 Óåðôåìâñßïõ 2004 1:10 ìì -0700 Mike Houston 
<[email protected]> wrote:

> What do you mean?  ES is just a subset of GL, so the API support is
> already in Chromium +/- a few special features that may be added along
> the way for low power devices.  The main issue seems to be getting
> Chromium compiled for the various embedded systems.
>
> But, it begs the question, why would you want to run Chromium on embedded
> GL chips that are not designed to be fast, but low power?
>
> -Mike
>
> James Amendolagine wrote:
>> Has anyone done any work to make an ES port?
>>
>> Jamie
>>
>>
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