Tilesort and hiddenline
Thomas Annen <[email protected]> Sat, 22 Jan 2005 20:05:59 +0100
| Newsgroups | gmane.comp.graphics.chromium.devel |
|---|---|
| Message-ID | <OF4F0522F1.9051324E-ONC1256F91.0068EB03-C1256F91.0068EB08@notes.mpi-sb.mpg.de> |
Hi there. I am trying to run Quake3 on a displa wall. I have a problem. I wanted to have the following: 1 app node (having a hiddenline -> tilesort chain) 8 server nodes with just a render chain. This works fine for atlantis but nor for Quake3 Then if I try to run Quake locally with: app: pack and server: hiddenline->render chain it works. When I do the same with the wall rendering, meaning bringing the hiddenline spu on the server side it works patially. Not all the triangles are rendered even when using broadcast. An idea. Originally I wanted to leave the hiddenline spu at the app side, because wanted to modify it for multipass rendering. Can anybody give me some advice please? Thansk a lot. Best, Tom -- Thomas Annen, Computer Graphics Group - AG4 Max-Planck-Institut Informatik Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany Phone: +49 681 9325-426 Fax: +49 681 9325-499 [email protected] ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl