Tilesort and hiddenline

Thomas Annen <[email protected]> Sat, 22 Jan 2005 20:05:59 +0100
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <OF4F0522F1.9051324E-ONC1256F91.0068EB03-C1256F91.0068EB08@notes.mpi-sb.mpg.de>
Hi there.

I am trying to run Quake3 on a displa wall.

I have a problem. I wanted to have the following:

1 app node (having a hiddenline -> tilesort chain)

8 server nodes with just a render chain.

This works fine for atlantis but nor for Quake3

Then if I try to run Quake locally with:

app: pack and server: hiddenline->render chain

it works.

When I do the same with the wall rendering,

meaning bringing the hiddenline spu on the

server side it works patially. Not all the triangles

are rendered even when using broadcast.

An idea.

Originally I wanted to leave the hiddenline spu at the

app side, because wanted to modify it for multipass

rendering.

Can anybody give me some advice please?

Thansk a lot.

Best, Tom

--
Thomas Annen,
Computer Graphics Group - AG4
Max-Planck-Institut Informatik
Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany
Phone: +49 681 9325-426 Fax: +49 681 9325-499
[email protected]

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