Re: pbuffers support in v1.8

Brian Paul <[email protected]> Thu, 31 Mar 2005 18:27:01 -0700
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
Kevin T Dale wrote:
> 
> According to the release notes, v1.8 supports pbuffers.  But to what extent?
> I haven't been able to run an app that uses pbuffers successfully under
> chromium, w/ a simple config w/ the render_spu on the app node.  On windows,
> I of course get a message that pbuffers aren't supported.  And on linux, it
> seems that the only thing I can do is force an app that would otherwise
> render to the framebuffer to do so to an offscreen buffer, but it doesn't
> seem like the app itself can use the GLX API for pbuffers.

Right.  The glXCreatePbuffer and related functions still aren't 
implemented.  You can only pass the CR_PBUFFER_BIT to the 
crWindowCreate and crCreateContext functions to specify that you want 
off-screen rendering.


> Is this the case?  If not, please tell me what I'm missing here.  If so,
> what would be necessary to implement it for rendering from the app node?

You mean implementing the appfaker's pbuffer-related GLX functions, 
right?  I'm not exactly sure, but I suspect something could be whipped 
up with a day's work.

-Brian


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