Re: [Chromium-users] quake3 niggle under linux

Michael Houston <[email protected]> Fri, 24 Jun 2005 11:49:05 -0700
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
The crash is being caused in the pixel packing routines.  There is 
nothing obvious at the moment, so I'm going to backtrack through 
revisions until I can track down the change list.

-Mike

Michael Houston wrote:

> Hrmm.  With top of tree, Quake is segfaulting, at least on my config 
> (RHEL4 an ATI 9800s with 8.14.13 drivers) running even through 
> crdemo.conf.  It runs fine alone.  Good fun, this might take awhile to 
> track down.
>
> -Mike
>
> Nathan Jeffery wrote:
>
>> Hi mike
>>
>> thanks for the response, i've tested all the bucket modes, but had no 
>> difference in effect. I havent tried disabling DLM yet, but will try 
>> that later today and report on the effect.
>>
>> Thankyou also for taking the timeout to investigate next week, will 
>> hopefully be able to provide more details before then
>>
>> BTW what are you still doing awake :-), I didn't expect a response 
>> until tomorrow
>>
>> Best regards
>>
>> Nathan
>>
>>
>> On Fri, 24 Jun 2005, Mike Houston wrote:
>>
>>> I haven't tested quake in awhile, but I remember I had issues if 
>>> Quake ran full screen, but no issues if I ran it in an X window. I 
>>> don't remember if I was having texturing issues or just performance 
>>> problems.  I'll try to find some time next week to take a look. 
>>> Although, this might be a new phenomenon as we've seen scattered 
>>> reports of various apps not displaying texture when running through 
>>> chromium.  Maybe a DLM bug has crept in?  What happens if you 
>>> disable DLM in the tilesort SPU? What about different bucket modes 
>>> like broadcast?
>>>
>>> -Mike
>>>
>>> Nathan Jeffery wrote:
>>>
>>>>
>>>> Hi
>>>>
>>>> i have another slight application niggle, and knowing alot of 
>>>> people have fully "tested" quake within chromium I'm certain that 
>>>> someone on this list will have the answer, Mike? :-) .
>>>>
>>>> When running quake3 on a linux box, with the output going to a 6 
>>>> channel render setup, the application runs fully  though there 
>>>> appears to be a distinct lack of textures being drawn. When running 
>>>> quake3 on a windows setup the scene is fully drawn.
>>>>
>>>> I've had the same problem with wildcat cards in the machines, and 
>>>> now fx3000g's.
>>>>
>>>> Is there a simple explanation as to why this might be the case 
>>>> under linux?
>>>>
>>>> thankyou in advance
>>>>
>>>> nathan
>>>>
>>>>
>>>>
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>>>
>>>
>>>
>>
>>
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>
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