Texture crashes being caused by pack_texture.c rev 1.35

Michael Houston <[email protected]> Tue, 28 Jun 2005 12:08:34 -0700
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
I tracked things down to pack_texture.c in the 1.35 change list which is 
causing the texture crashes for me.  It looks like some of the additions 
of crPackFree()'s are incorrect and freeing NULL pointers...  We need to 
take a longer look at that change list and probably back it out for now.

-Mike

Nathan Jeffery wrote:

>
> Thankyou all for investigating the problems, and providing feedback.
>
> so the problem appears to be with my setup, i'll keep investigating.
>
> thanks again for all the support offered, will update on progress
>
> Regards
>
> Nathan
>
>
>
> On Fri, 24 Jun 2005, Michael Houston wrote:
>
>> 1.8 is okay as well...  The textures seem to be working there for 
>> me.  I'm running quake3 in a window and not full screen.  Full screen 
>> seems to have display issues.  Not sure what's going on there, but I 
>> remember I always had problems with the full screen mode running 
>> through Chromium (WireGL as well).
>>
>> The segfaults I'm seeing crept in somewhere between 1.8 and top of 
>> tree.  It segfaults almost immediately when loading the splash screen 
>> (texture).
>>
>> -Mike
>>
>> Michael Houston wrote:
>>
>>> CR-1.7 works just fine.
>>>
>>> -Mike
>>>
>>> Brian Paul wrote:
>>>
>>>> Michael Houston wrote:
>>>>
>>>>> The crash is being caused in the pixel packing routines.  There is 
>>>>> nothing obvious at the moment, so I'm going to backtrack through 
>>>>> revisions until I can track down the change list.
>>>>
>>>>
>>>>
>>>>
>>>> I made some changes in some pixel packing code a few weeks ago.  If 
>>>> you can tell me how to reproduce the problem with a small test 
>>>> case, I can look into it (but perhaps not until next week).
>>>>
>>>> -Brian
>>>>
>>>>
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