Re: Using Chromium to extract a scenegraph
Brian Paul <[email protected]> Fri, 15 Jul 2005 18:19:04 -0600
| Newsgroups | gmane.comp.graphics.chromium.devel |
|---|---|
| Message-ID | <[email protected]> |
Daniel B. Faken wrote:
> Hi All,
>
> Does anyone have pointers to such work/SPUs?
> For example, to convert a 'frame' of some OpenGL-program to 3DSMax
> format, .OBJ format, VRML, etc..
>
> It seems like a fairly obvious use, but I can't think of any work like
> this.. maybe there are some theoretic limitations?
> I suppose in the limit this is something like decompilation.
>
> There is of course file-output. And the GLDB project which
> can "capture" an object via a stream-query-language (it hasn't
> released any software yet though - just the SIGGRAPH'05 paper at
> http://www.cs.jhu.edu/~jab/gldb.pdf), and my own CRFreezer stuff. But
> none of these (AFAIK) attempt to deduce the structure of an entire scene
> from the GL stream.
> One could look e.g. for gl{Push,Pop}Matrix(), gl{Begin,End}(),
> gl{Push,Pop}Attrib(), .. as markers for subtrees in a scenegraph.
> To extract objects one could look for coincident vertices (and/or use
> Chromium's bounding-boxes).
Sounds like that would be an interesting project. I don't know of
anyone who's tried it.
-Brian
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