Re: Quake 3 @10240x3072 15-30fps with Chromium
Sean Ahern <[email protected]>
| Newsgroups | gmane.comp.graphics.chromium.user |
|---|---|
| Message-ID | <[email protected]> |
I don't think we have any pictures of it running on our wall, but it wouldn't be hard to make one. We could probably make a little AVI to show the frame rate, too. It's pretty fast. I will let Jamison quote the fps, as I haven't checked. Jamison, it would be interesting to try this on Quadrics to see the speed variation. We need Chromium on Quadrics anyway. -Sean -- Sean Ahern Oak Ridge National Laboratory On Mar 10, 2006, at 4:53 PM, Paul John Rajlich wrote: > Hi guys, > > I have run Quake3 at the same number of pixels (8192x3840) on the > 40 tile > NCSA display wall. Here's an old image from 2002 or 2003: > > http://brighton.ncsa.uiuc.edu/~prajlich/wall/8x5pics.html > > The image shows 5fps, but that may have been before GM over myrinet. I > think it has run at 10fps or more on the same cluster. > > Jamison, do you have any pictures of it running on your system? > > -Paul > > On Fri, 10 Mar 2006, Jamison Robert Daniel wrote: > >> Very cool. But we still have them beat. We run Quake 3 at >> 11,520x3072 at >> ORNL. ;) >> >> -Jamison ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642