AW: Problems with tilesort SPU

Décosterd Gaël <[email protected]>
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
Here are the debug information with chromium in debug mode:
 
CR Debug(graphic1:0): Connecting to graphic1 on port 10000, with protocol tcpip
CR Debug(graphic1:0): Done connecting to localhost (swapping=0)
CR Debug(graphic1:0): Tilesort SPU: Got the MTU as 2048
CR Debug(graphic1:0): Tilesort SPU: found 1 servers.
CR Debug(graphic1:0): Getting tile information from servers.
CR Debug(graphic1:0): Server 1: tcpip://graphic1.bfh.ch.:7000
CR Debug(graphic1:0): Tilesort SPU: Total output dimensions = (210, 210)
CR Debug(graphic1:0): In crNetConnectToServer( "tcpip://graphic1.bfh.ch.:7000",
port=7000, mtu=2048, broker=1 )
CR Debug(graphic1:0): Connecting to graphic1.bfh.ch. on port 7000, with protocol
 tcpip
CR Warning(graphic1:0): Couldn't find the CRMOTHERSHIP environment variable, def
aulting to localhost
CR Debug(graphic1:0): In crNetConnectToServer( "localhost", port=10000, mtu=8096
, broker=0 )
CR Debug(graphic1:0): Connecting to graphic1 on port 10000, with protocol tcpip
CR Debug(graphic1:0): Done connecting to localhost (swapping=0)
CR Debug(graphic1:0): Done connecting to tcpip://graphic1.bfh.ch.:7000 (swapping
=0)
CR Debug(graphic1:0): Buffer pool 031824F0 was empty; allocated new 2068 byte bu
ffer.
CR Debug(graphic1:0): Tilesort SPU: Not using DMX
CR Debug(graphic1:0): Tilesort SPU: ---------- End of Init -------------
CR Debug(graphic1:0): Initializing error SPU
CR Debug(graphic1:0): Initializing passthrough SPU
CR Debug(graphic1:0): Initializing print SPU
CR Warning(graphic1:0): Couldn't find the CRMOTHERSHIP environment variable, def
aulting to localhost
CR Debug(graphic1:0): In crNetConnectToServer( "localhost", port=10000, mtu=8096
, broker=0 )
CR Debug(graphic1:0): Connecting to graphic1 on port 10000, with protocol tcpip
CR Debug(graphic1:0): Done connecting to localhost (swapping=0)
CR Debug(graphic1:0): Looking for the system's OpenGL library...
CR Debug(graphic1:0): Found it in default path.
CR Debug(graphic1:0): Tilesort SPU: CreateContext(-1040119792, 0x2f)
CR Debug(graphic1:0): Tilesort SPU: HDC = -1040119792
CR Debug(graphic1:0): Buffer pool 031824F0 was empty; allocated new 2068 byte bu
ffer.
CR Warning(graphic1:0): crPackReleaseBuffer called with no current buffer
CR Debug(graphic1:0): Tilesort SPU: CreateContext(1057032573, 0x2f)
CR Debug(graphic1:0): Tilesort SPU: HDC = 1057032573
CR Error(graphic1:0): Assertion failed: thread->currentContext, file tilesortspu
_flush.c, line 778
CR Debug(graphic1:0): Cleaning up SPU print
CR Debug(graphic1:0): Cleaning up SPU passthrough
CR Debug(graphic1:0): Cleaning up SPU error
CR Warning(graphic1:0): "C:\DOCUME~1\gael\LOCALS~1\Temp\cr75\java.exe": exited w
ith status=3
CR Debug(graphic1:0): Dead connection (sock=1944, host=graphic1), removing from
pool

________________________________

Von: [email protected] im Auftrag von Décosterd Gaël
Gesendet: Mi 03.05.2006 16:10
An: [email protected]
Betreff: [Chromium-users] Problems with tilesort SPU


Hello,
 
I've tried to launch a JAVA3D app using chromium. With a render SPU (server) and a pack SPU (client) it just work fine.
 
But when I launch it with a tilesort SPU (client) it always crash. There is an error message (in the console where I launched crappfaker): "CR Warning(graphic1:0): crPackReleaseBuffer called with no current buffer"
 
and then java crashes. Here is a part of the java log file:
 
################################################## JAVA ERROR FILE ###################
 
#
# An unexpected error has been detected by HotSpot Virtual Machine:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0335d48c, pid=2600, tid=2620
#
# Java VM: Java HotSpot(TM) Client VM (1.5.0_06-b05 mixed mode, sharing)
# Problematic frame:
# C  [tilesortspu.dll+0x1d48c]
#

---------------  T H R E A D  ---------------
Current thread (0x02c66d90):  JavaThread "J3D-Renderer-1" [_thread_in_native, id=2620]
siginfo: ExceptionCode=0xc0000005, reading address 0x00000004
Registers:
EAX=0x033a9dd8, EBX=0x48010808, ECX=0x00000000, EDX=0x03602c40
ESP=0x039df658, EBP=0x039df69c, ESI=0x039df6b4, EDI=0x039df69c
EIP=0x0335d48c, EFLAGS=0x00010206
Top of Stack: (sp=0x039df658)
0x039df658:   039df7d4 cccccccc cccccccc cccccccc
0x039df668:   cccccccc cccccccc cccccccc cccccccc
0x039df678:   cccccccc cccccccc cccccccc cccccccc
0x039df688:   cccccccc cccccccc cccccccc cccccccc
0x039df698:   cccccccc 039df6a8 0335d41c 033a9dd8
0x039df6a8:   039df7d4 035d701c 033a9dd8 039df82c
0x039df6b8:   039df840 00000120 03690750 03602c40
0x039df6c8:   cccccccc 38303231 31373230 00003434 
Instructions: (pc=0x0335d48c)
0x0335d47c:   00 00 00 b8 cc cc cc cc f3 ab 8b 45 08 8b 48 34
0x0335d48c:   8b 51 04 89 55 fc 83 3d 8c 98 3a 03 00 75 1a 8b 

Stack: [0x039a0000,0x039e0000),  sp=0x039df658,  free space=253k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [tilesortspu.dll+0x1d48c]
C  [tilesortspu.dll+0x1d41c]
C  [tilesortspu_crpacker_copy.dll+0x7701c]
C  [tilesortspu.dll+0x99bf]
C  [printspu.dll+0x39de]
C  [OPENGL32.dll+0x330c]
C  [OPENGL32.dll+0xbed6]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  javax.media.j3d.Canvas3D.createContext(JIIJJZZ)J+0
j  javax.media.j3d.Renderer.doWork(J)V+2900
j  javax.media.j3d.J3dThread.run()V+15
v  ~StubRoutines::call_stub

################################################## END ##################333
 
I working on windows with cr 1.9. I need to launch a java3D app in a CAVE system then I need tilesort? Could anyone help me ?
 
Thanks
 
Gaël
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