Re: Compressed textures
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.graphics.chromium.user |
|---|---|
| Message-ID | <[email protected]> |
Martins D Innus wrote: > Hi, > I get a segfault when viewing an OpenSceneGraph model with > compressed textures through tilesort. It works fine with uncompressed > textures. Stack trace attached. I don't see the attachment. I just tried a Mesa texture compression test and it seemed to work, with a little hack. I had to disable the check for the extension GL_EXT_texture_compression_s3tc since it's not fully supported in Chromium. It works to the extent that you can call glCompressedTexImage2DARB() with a pre-compressed image. But Chromium doesn't have the S3TC compression/decompression code needed for some of other paths. -Brian Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642