Re: Compressed textures

Brian Paul <[email protected]>
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
Martins D Innus wrote:
> Hi,
>  	I get a segfault when viewing an OpenSceneGraph model with 
> compressed textures through tilesort.  It works fine with uncompressed 
> textures.  Stack trace attached.

I don't see the attachment.

I just tried a Mesa texture compression test and it seemed to work, 
with a little hack.  I had to disable the check for the extension
GL_EXT_texture_compression_s3tc since it's not fully supported in 
Chromium.  It works to the extent that you can call 
glCompressedTexImage2DARB() with a pre-compressed image.  But Chromium 
doesn't have the S3TC compression/decompression code needed for some 
of other paths.

-Brian

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