Re: Compressed textures
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.graphics.chromium.user |
|---|---|
| Message-ID | <[email protected]> |
Martins D Innus wrote: > > On Fri, 7 Jul 2006, Brian Paul wrote: > >> Martins D Innus wrote: >> >>> Hi, >>> I get a segfault when viewing an OpenSceneGraph model with >>> compressed textures through tilesort. It works fine with uncompressed >>> textures. Stack trace attached. >> >> >> I don't see the attachment. >> >> I just tried a Mesa texture compression test and it seemed to work, >> with a little hack. I had to disable the check for the extension >> GL_EXT_texture_compression_s3tc since it's not fully supported in >> Chromium. It works to the extent that you can call >> glCompressedTexImage2DARB() with a pre-compressed image. But Chromium >> doesn't have the S3TC compression/decompression code needed for some >> of other paths. >> >> -Brian > > > Sorry, here's the trace. The textures are precompressed so looks like it > should work based on what you say above. > > Doesn't seem like it failing on the extension check, as its actually > making the glCompressedTexImage2D call. > > I don't fully understand the code path, but seems like server_index is not > being set. Which version of Chromium are you using? The line numbers in the stack trace don't match current CVS. You might try the 1.9 release candidate at http://chromium.sourceforge.net/beta/ -Brian Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642