Re: Loading of crfaker library

"David Lee" <[email protected]>
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
I am currently using Opteron machines and Chromium version 1.9rc3, and
it appears as if the problem is related to the version of OpenGL
(32/64) on the app/server nodes.

When running an application that uses the 64bit version of OpenGL in
/usr/lib64, everything seems to work fine, but when running a app that
tries to use 32bit OpenGL in /usr/lib (Nvidia's 32 bit compatibility
libraries) then the TileSort SPU does not load and the application
launches immediately after launching the crappfaker command.

I am guessing that chromium is only intercepting 64bit opengl calls.
Is there a way to recompile chromium so that it intercepts all of the
32bit opengl calls?

-David Lee

On 7/12/06, Brian Paul <[email protected]> wrote:
> David Lee wrote:
> > Hello,
> >   I am trying to use Chromium to display OpenGL content on a 2x3 tiled
> > display. Test applications such as "City" and "glxgears" works, but
> > when trying other applications such as a Java3D application or
> > something like ppracer (tuxracer) the application launches immediately
> > after initiating the crappfaker command whereas with "City" and
> > "glxgears", the application launches on the tiled display after all of
> > the crserver commands are issued on the server nodes. Nothing seems to
> > error out.
> >
> > [appserver]
> > The command which I issue is as follows:
> >
> >>python configscript.conf application_name
> >
> >
> > [appserver]
> >
> >>crappfaker
> >
> > [with applications that are successfully redirected to the server
> > nodes nothing happens. applications which are not successfully
> > redirected launch immediately]
> >
> > [servernode1]
> > crserver
> > [servernode2]
> > crserver
> >
> > [if everything working correctly, application launches on all displays]
> >
> > I suspect that the applications are not loading the crfaker library. I
> > have tried creating links to the crfaker library and adding the path
> > to my bash config with no success. Any ideas?
>
> Are you running the app directly from the shell, or using crappfaker?
>
> If the former, and you've setup a libGL -> libcrfaker symlink, etc.
> you can run 'ldd' on the app and it should tell you which shared
> libraries it's using.  I'd try that.
>
> -Brian
>
>
>
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