Re: Tilesort generates needed network traffic?

Brian Paul <[email protected]>
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
James Supancic wrote:
> I have been working on this problem from the bottom up. I have noticed 
> that all the data being sent to the remote hosts is comeing from the 
> call to tilesortspuShipBuffers in tilesortspu_SwapBuffers. I put
> tilesortspuShipBuffers();
> return;
> at the begining of tilesortspu_SwapBuffer and I still get the same data 
> spamed to all Render SPUs.
> SwapBuffers( 1, 0 )
> is one line repleatedly printed by the Print SPU I inserted between the 
> tilesort and Render SPUs.

Sure, because SwapBuffers is called after each frame is rendered.


> Now I know that tilesortspu_SwapBuffers.isn't inserting the SwapBuffers( 
> 1, 0 ) command.

Why do you say that?  Line 87 of tilesortspu_swap.c is a call to 
crPackSwapBuffers().


> What else could be inserting the tilesortspu_SwapBuffers command into 
> the CRPackBuffer?
> 
> What is the best method to determine which function(s) is/are inserting 
> a command into a CRPackBuffer?

Does gdb take wildcards for breakpoints?  If so, you could use 'break 
crPack*'.

-Brian

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