Re: Osx

Joseph Paris <[email protected]>
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
James,

I was wondering if it was a general problem since it is failing with  
every configuration i've tried with every demo app within chromium.   
 From what i can tell it, is the CrAppFaker that is crashing.   
Everything looks normal up until after the CrAppFaker finds the  
system GL, AGL, CGL paths, then  it prints CGLSetOption(505) a couple  
thousand times and then

CR Debug(karmacode:4789): Dead connection (sock=7, host=karmacode),  
removing from pool
CR Debug(karmacode:4789): Deleting client 0x112a030 (0 msgs left)
CR Debug(karmacode:4789): Last client deleted - empty run queue.
CR Debug(karmacode:4789): Cleaning up SPU render
CR Debug(karmacode:4789): Cleaning up SPU error
CR Error(karmacode:4734): "city" terminated with uncaught signal=11  
(SIGSEGV)


CRserver dumps:
CR Debug(karmacode:4816): Accepted connection from "karmacode".
CR Debug(karmacode:4816): Adding client 0x112a010 to the run queue
CR Debug(karmacode:4816): Added tile: 0, 0 .. 320, 240
CR Info(karmacode:4816): Total output dimensions = (640, 240)
CR Debug(karmacode:4817): Accepted connection from "karmacode".
CR Debug(karmacode:4817): Adding client 0x112a010 to the run queue
CR Debug(karmacode:4817): Added tile: 320, 0 .. 640, 240
CR Info(karmacode:4817): Total output dimensions = (640, 240)
CR Debug(karmacode:4817): Dead connection (sock=7, host=karmacode),  
removing from pool
CR Debug(karmacode:4817): Deleting client 0x112a010 (0 msgs left)
CR Debug(karmacode:4817): Last client deleted - empty run queue.
CR Debug(karmacode:4816): Dead connection (sock=7, host=karmacode),  
removing from pool
CR Debug(karmacode:4817): Cleaning up SPU render
CR Debug(karmacode:4816): Deleting client 0x112a010 (0 msgs left)
CR Debug(karmacode:4816): Last client deleted - empty run queue.
CR Debug(karmacode:4816): Cleaning up SPU render
CR Debug(karmacode:4816): Cleaning up SPU error
CR Debug(karmacode:4817): Cleaning up SPU error


I've tried Mural, crdemo, dist_textures, wall, cr, and simplemural.   
All running off the localhost.  The most simple of configuration 1  
crserver, 1 appfaker has the same problem as the more complex mural  
configs.

Also, city runs fine standalone.

Hope that helps,
	--Joe

On Sep 20, 2006, at 3:42 PM, James Supancic wrote:

> I probably won't be able to help you with the problem, but no one will
> be able to help you with the information you have given.
>
> We need a stack trace from the time of crash. This will tell us were
> (in which function) the crash is occurring in.
>
> Also, please tell about your setup. How many SPUs, which is crashing,
> and in what configuration?
>
> Which node is crashing? An application node, a server node? etc.
>
> Thank you for your time,
> James Steven Supancic III
>
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