Dist Texture and CrAppFaker?

Joseph Paris <[email protected]>
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
Hi All,

I wrote a tiled image viewer that utilizes the dist_texture spu, and  
I was wondering if any one could explain this behavior i am  
seeing.    It seems that (and correct me if i'm wrong) the crappfaker  
ran application looks to be sucking up a ton of memory, akin to  
loading the tiles itself as well.

Could someone please let me know if i'm going crazy, or what  
communication/behaviors would allow this to happen?

Thanks again!
	
Best,
	--Joe

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