Dist Texture and CrAppFaker?
Joseph Paris <[email protected]>
| Newsgroups | gmane.comp.graphics.chromium.user |
|---|---|
| Message-ID | <[email protected]> |
Hi All, I wrote a tiled image viewer that utilizes the dist_texture spu, and I was wondering if any one could explain this behavior i am seeing. It seems that (and correct me if i'm wrong) the crappfaker ran application looks to be sucking up a ton of memory, akin to loading the tiles itself as well. Could someone please let me know if i'm going crazy, or what communication/behaviors would allow this to happen? Thanks again! Best, --Joe ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV