Re: GL_MAX_TEXTURE_SIZE returning 0

Brian Paul <[email protected]>
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
Vincent VIVANLOC wrote:
> Dear all,
> 
> A collegue is trying to run an OpenSceneGraph application through Chromium.
> However, any application with a textured scene segfaults.
> 
> After some investigations, I found that OSG relies on GL_MAX_TEXTURE_SIZE
> to resize a TEXTURE_2D to the nearest power of 2.
> Under a Chromium cave configuration, GL_MAX_TEXTURE_SIZE returns 0,
> therefore OSG tries to allocate a texture of (0,0) size which causes the 
> segfault.
> 
> Could anyone confirm that bug ?

Seems OK here.  I modified the atlantis demo to query/print 
GL_MAX_TEXTURE_SIZE.  I tried it with a pack SPU and tilesort SPU.  I 
got 4096 in both cases.

What SPUs are you using?

-Brian

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