Re: using chromium and glew?
Alan Hourihane <[email protected]> Mon, 10 Mar 2008 09:30:11 +0000
| Newsgroups | gmane.comp.graphics.chromium.user |
|---|---|
| Organization | Tungsten Graphics, Inc. |
| Message-ID | <1205141411.5242.16.camel@localhost> |
On Mon, 2008-03-10 at 10:19 +0100, IOhannes m zmoelnig wrote: > IOhannes m zmoelnig wrote: > > hi. > > > > has anyone had success in using chromium with glew (the openGL > > extensions wrangler library, a runtime checker for openGL extensions)? > > > > btw, i am using glew-1.5 (statically linked into my app; sources build > myself with extensions pulled from upstream) and chromium is pulled > directly from CVS (so should be uptodate) > > > > > it currently fails in glewInit(). > > however, it seems to work (without shaders, and rectangle textures and > > stuff like this), if i just ignore the failed glewInit()...i don't know > > whether this is such a good idea, though > > after more tests it seems like GLSL-shaders do not work (i guess this is > a chromium limitation), but ARB-shaders appear to work correctly. > > i am on linux i386 (debian lenny/sid), my hardware is an nvidia G70 > (with the proprietary nvidia drivers 169.x) Chromium doesn't support OpenGL 2.x at this time. Alan. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/