Re: using chromium and glew?

Alan Hourihane <[email protected]> Mon, 10 Mar 2008 09:30:11 +0000
Newsgroups gmane.comp.graphics.chromium.user
Organization Tungsten Graphics, Inc.
Message-ID <1205141411.5242.16.camel@localhost>
On Mon, 2008-03-10 at 10:19 +0100, IOhannes m zmoelnig wrote:
> IOhannes m zmoelnig wrote:
> > hi.
> > 
> > has anyone had success in using chromium with glew (the openGL
> > extensions wrangler library, a runtime checker for openGL extensions)?
> 
> 
> 
> btw, i am using glew-1.5 (statically linked into my app; sources build 
> myself with extensions pulled from upstream) and chromium is pulled 
> directly from CVS (so should be uptodate)
> 
> > 
> > it currently fails in glewInit().
> > however, it seems to work (without shaders, and rectangle textures and
> > stuff like this), if i just ignore the failed glewInit()...i don't know
> > whether this is such a good idea, though
> 
> after more tests it seems like GLSL-shaders do not work (i guess this is 
> a chromium limitation), but ARB-shaders appear to work correctly.
> 
> i am on linux i386 (debian lenny/sid), my hardware is an nvidia G70 
> (with the proprietary nvidia drivers 169.x)

Chromium doesn't support OpenGL 2.x at this time.

Alan.


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