Re: Chromium on 64-bit platform?

Jürgen Löb <[email protected]> Sat, 05 Dec 2009 15:28:04 +0100
Newsgroups gmane.comp.graphics.chromium.user
Message-ID <[email protected]>
Hi,

most probably the game you are running is a 32 bit version. Thus you
need a 64 bit version of the game or a 32 bit version of chromium.

Try to set

FORCE_32BIT_ABI=3D1

in options.mk and run make again to build a 32 bit version of chromium.
You?ll need the 32 bit versions of libraries chromium depends on for this.

regards

J=FCrgen


Killian De Smedt schrieb:
> Hi
>
> I'm trying to run chromium on 2 64-bit linux (ubuntu karmic) machines.
> Compiling, running simple applications across those machines, ...
> works fine already.
>
> Now I'm trying to step up a little bit and trying to run a game (
> return to castle wolfenstein). This should work as far as I know as it
> is still using an opengl version prior to 2.0 and is based on the same
> engine as quake3 ( that has already been used in some chromium setups).
>
> Now, when running a simple chromium setup (1 appfaker and 1 server)
> the appfaker just doesn't catch the dll call, I don't know why, but it
> seems to miss the dlopen or something...
>
> Then I edited the script to load the libcrfaker.so directly into rtcw
> (using the +set glDriver libcrfaker.so). It then found the library but
> gave following errors:
> ...loading libcrfaker.so: QGL_Init: Can't load libcrfaker.so from
> /etc/ld.so.conf or current dir:
> /home/chromium/wolfenstein/libcrfaker.so: wrong ELF class: ELFCLASS64
> failed
> Afterwards it fell back at using my normal drivers:
> ...loading libGL.so.1: Initializing OpenGL display
>
> As far as I can tell this is because of a 64-bit issue? I should use a
> 32-bit library, but I can't build one on this system. Are there any
> other solutions or am I doing something else wrong?
>
> I know this list has become a little unactive, but I really need this
> to work.
>
> thank you for your time
>
> Killian De Smedt
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