New release of CS 0.98r004

Jorrit Tyberghein <[email protected]> Tue, 07 Sep 2004 12:35:06 +0200
Newsgroups gmane.comp.graphics.crystalspace.announce
Message-ID <413D8EDA.3050804__14106.0817557902$1094553938$gmane$org@uz.kuleuven.ac.be>
With the following changes from 003 to 004:

* Small bug fixed in Dynavis culler where the good occluder hint would be used wrong.
* Jumping on the car in walktest/flarge could cause crashes.
* A few bugs fixed in csString::Replace().
* Fix in VFS where it would sometimes fail to delete duplicate entries (causing multiple same filenames in zip archives). Bug fix was a fix in csStringArray::InsertSorted().
* Big bugfix in csSafeCopyArray. This fixes InsertSorted(), Insert(), ... for arrays with weak references.
* Bug fix in csArray::DeleteRange() where it failed to invoke destructor of the last object in the range.
* Bug fix in console input plugin with '%' character in the input.
* Big memory leak fixed in genmesh.
* Memory leak fixed in sprcal3d.
* Mismatched delete[] in dds loader.
* Small fixes in flarge level.
* csbench is no longer build in OR.
* Correct 'software' shader is now loaded by NR software renderer.
* sprcal3d changes from main branch propogated to 0.98 branch to make 0.98 compatible with latest CVS of cal3d.
* Several configuration fixes (cosf, MacOS/X, python plugin, ...)
* Several jam system changes (fixes for static compilation, ...)
* Fixes in cspace.i for scripting plugins.
* Fixed an occasion where metadata was put in .crystal instead of .crystalspace.
* csBaseEventHandler::HandleEvent() is now protected so applications can use this.


Note that sunsite doesn't have the new version yet. I'm still uploading 
that. You can get it
from http://sf.net/projects/crystal

Greetings,


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