Re: some notes
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
On 25.05.2012 17:56, Naman Gupta wrote: > also there is a function "vert2frag main" in ocean.cgvp. how is > this function called? It's the entry point for per-vertex processing. Think of it as the graphics hardware calling this function for every vertex is processes while the shader is used. The returned values will be used to compute the fragment program input. > i'm not able to understand if fragment shader needs work or not as it's > only the wave function probably for interconnection of adjoining ocean > cells. > > i'd also need a "small little quick clue" on how to approach it. The proper connection between adjacent ocean tiles can only really be handled in the tile geometry generation, i.e. that means the mesh plugin. (So, not in a shader at all.) -f.r. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
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