Re: some notes

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 25.05.2012 18:38, Naman Gupta wrote:
>     It's the entry point for per-vertex processing.
>     Think of it as the graphics hardware calling this function for every
>     vertex is processes while the shader is used.
>     The returned values will be used to compute the fragment program input.
> 
> um, ok and where are we calling this function?

“We” don't call it at all. It's executed by the GPU, not CPU, during the
actual mesh rendering.

-f.r.

------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/

_______________________________________________
Crystal-develop mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-develop
signature.asc (application/pgp-signature, 262 B)
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.12 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAk/DVvgACgkQNCTzcE/07eyzaACgnMZyKLdtuxPb37FHHRsFoZ0F
gRkAoIM0Q7ZuKUgQWeCQY2RufC3kXM0Y
=ouba
-----END PGP SIGNATURE-----
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.