Re: some notes
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
On 25.05.2012 18:38, Naman Gupta wrote: > It's the entry point for per-vertex processing. > Think of it as the graphics hardware calling this function for every > vertex is processes while the shader is used. > The returned values will be used to compute the fragment program input. > > um, ok and where are we calling this function? “We” don't call it at all. It's executed by the GPU, not CPU, during the actual mesh rendering. -f.r. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
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