Re: lil confused

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 03.06.2012 22:46, Naman Gupta wrote:
> after executing, debug code results  ( for one oceancell) 
> 
> First      tri x=0 y=3 z=1
> Second tri x=1 y=3 z=4
> First      tri x=1 y=4 z=2
> Second tri x=2 y=4 z=5
> First      tri x=3 y=6 z=4
> Second tri x=4 y=6 z=7
> First     tri x=4 y=7 z=5
> Second tri x=5 y=7 z=8
> 
> i can't figure out how these tris are working. they are not xyz for sure.

Triangle corners are indices into the vertex buffer(s).
So ‘first’ uses the position+normal+texcoord+color of the buffers at
index 0 for the first corner, index 3 for the second corner, index 1 for
the third corner.
Likewise, ‘second’ uses index 1 for the first corner, index 3 for the
second corner, and index 4 for the third corner.
(Corners are typically not named X, Y, Z to not confuse them with actual
coordinates.)

-f.r.

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