Mesh cutting tools

Dominik Seifert <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
If you give me such a mesh, I can test it when I get to bullet2 refactoring.
Part of my proposal was to replace the current version of convex decomposition with the bullet one.

I will need mesh cutting tools for dynamic placing of portals, so it would be interesting for me as well :)



Jorrit wrote:

Yes, and this tool has already been integrated in the physics2 plugin
through the method iCollisionSystem::DecomposeConcaveMesh(). The main
thing that we need to test about it is its ability to handle non-closed
meshes. 

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