Re: cseditor and events

Andrei Bârsan <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 07.06.2012 19:08, Christian Van Brussel wrote:
> Hopefully, in the future, some tools can be added in order to help 
> further the event management (eg using the iModifiable to 
> create/access them automatically?), or to provide some binding 
> functionalities. One question that arise is about the granularity of 
> the event queues. Using a single queue for all events is probably 
> neither efficient nor easy to use, therefore we may have to introduce 
> several others, but where? Should every mesh receive a specific queue? 
> Or each sector? Or one queue per 'topic': engine, collisions, sounds, 
> edition, etc?

Well, there are some callbacks planned for the iModifiable system, and 
since you said that you started using CS's event system for the new 
editor, I think we should stick with it here as well.

Andrei Bârsan

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