ocean LOD bug fix -> desired result achieved! r: 38157
Naman Gupta <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAJ4hSG1J9qawhm8DptgAgek32UYKs9d2XrOZc+sQ8Su8Noe9cw@mail.gmail.com> |
Namaste, I managed to get desired result for Ocean LOD using multiple buffers. code is very messy but yeah understandable. also optimization is remaining. any comments? i'll work on fixing shaders now. and will fix the code and optimize in July as per schedule. or could be made flexible -Naman Gupta ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop