Re: Keymap v2

sueastside <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
People tend to roll their own it seems, although CS has one for simple 
actions

http://www.crystalspace3d.org/docs/online/api-2.0/classcsInputBinder.html which 
allows to bind keys to ids that correspond to actions.

Another option would be transforming key events to action events in some 
configurable way, which is what the following code does:
https://cyanox.nl/peragro/trunk/src/client/input/

On 06/10/2012 09:28 AM, Dominik Seifert wrote:
> Hi,
>
> I was wondering why CS has no Keymap class? It seems like a very basic 
> feature.
>
> Basically it can be a simple map (or other kind of associative array) 
> that connects key descriptors (key pressed + modifiers) to a KeyEvent 
> which is a class with a functor, name, description, or simply functor 
> and command (like a console command), so that key events can also be 
> easily triggered via command, to allow for simpler client scripts etc.
>
> Or does that already exist?
>
> -Domi
>
> PS: I think I just discovered the key shortcut for "Send Now and Don't 
> Ask any Questions!" - Which is why the previous version of this email 
> was sent before I finished.
>
>
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