Re: [Crystal-cvs] SF.net SVN: crystal:[38198] CS/branches/soc2012/water/plugins/mesh/ watermesh/object/watermesh.cpp
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
On 18.06.2012 20:40, [email protected] wrote: > - logparent->SetZBufMode(CS_ZBUF_TEST); > + //logparent->SetZBufMode(CS_ZBUF_TEST); > logparent->SetRenderPriority (factory->engine->GetRenderPriority ("alpha")); IMO it's best to remove these two lines (SetZBufMode(), SetRenderPriority()) entirely, and have these options controlled by the world file (resp. from the creating code). I don't think any other mesh type has this behaviour of implicitly changing it's own Z buffer mode and/or render priority, and I think the water mesh should be consistent with that. -f.r. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
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