Re: [Crystal-cvs] SF.net SVN: crystal:[38198] CS/branches/soc2012/water/plugins/mesh/ watermesh/object/watermesh.cpp

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 18.06.2012 20:40, [email protected] wrote:
> -  logparent->SetZBufMode(CS_ZBUF_TEST);
> +  //logparent->SetZBufMode(CS_ZBUF_TEST);
>    logparent->SetRenderPriority (factory->engine->GetRenderPriority ("alpha"));

IMO it's best to remove these two lines (SetZBufMode(),
SetRenderPriority()) entirely, and have these options controlled by the
world file (resp. from the creating code). I don't think any other mesh
type has this behaviour of implicitly changing it's own Z buffer mode
and/or render priority, and I think the water mesh should be consistent
with that.

-f.r.

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