Re: is it possible?

Naman Gupta <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAJ4hSG0_-P3iWboWQsDA2WPqQjv61y-NdQEbOW8CM8fQZ3qU0A@mail.gmail.com>
Even I doubted if things like physics, animation could be possible and what
about shaders? Still a long way to go.

But by looking at this I get a good feeling about it.
youtube.com/watch?v=00gAbgBu8R4

Maybe other things are likely to come in near future.

-Naman

On Friday, July 13, 2012, Mike Gist wrote:

> Hey,
>
> I went to a presentation about this a couple of years back. If I remember
> right the demo only supported ambient lighting and was pretty limited with
> regards to scene size and dynamic objects. So while it looked kinda nice, I
> didn't see it as being very practical.
>
> Mike
> On Jul 13, 2012 5:36 AM, "Naman Gupta" <[email protected]<javascript:_e({}, 'cvml', '[email protected]');>>
> wrote:
>
>> hey guys,
>>
>>    Hey guys i came accros a video this monrning about new rendering
>> technique introduced by an Australian company Euclideon.
>> They sounded pretty convincing but i'm not sure if it's possible to store
>> such a huge amount of data in a place where we retrieve it at very high
>> rate.
>>
>> Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]<http://www.youtube.com/watch?v=00gAbgBu8R4>
>>
>> http://en.wikipedia.org/wiki/Euclideon
>>
>>
>> If what they are saying is true. could it be possible to implement /
>> replicate it in CS?
>>
>>
>>
>> -Naman
>>
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