Re: [Crystal-cvs] SF.net SVN: crystal:[38513] CS/branches/soc2012/deferred/data/ config-plugins/shadows.cfg
res <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
On 21.07.2012 17:37, [email protected] wrote: > Revision: 38513 > http://crystal.svn.sourceforge.net/crystal/?rev=38513&view=rev > Author: RlyDontKnow > Date: 2012-07-21 15:37:27 +0000 (Sat, 21 Jul 2012) > Log Message: > ----------- > explicitly disable anisotropic filtering and mipmapping on pssm shadow maps as they're used in non-uniform flow in the deferred shadowing shader which results in undefined behavior if either mipmapping or anisotropic filtering is enabled on that texture > +RenderManager.Shadows.Depth.Texture.0.NoFilter = true NoFilter turns off filtering *entirely*, i.e. the built-in shadow map filtering on NVidia as well. If you just want to disable anisotropic filtering, you need a distinct setting. -f.r. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop
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