Re: [Crystal-cvs] SF.net SVN: crystal:[38513] CS/branches/soc2012/deferred/data/ config-plugins/shadows.cfg

res <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <[email protected]>
On 21.07.2012 17:37, [email protected] wrote:
> Revision: 38513
>           http://crystal.svn.sourceforge.net/crystal/?rev=38513&view=rev
> Author:   RlyDontKnow
> Date:     2012-07-21 15:37:27 +0000 (Sat, 21 Jul 2012)
> Log Message:
> -----------
> explicitly disable anisotropic filtering and mipmapping on pssm shadow maps as they're used in non-uniform flow in the deferred shadowing shader which results in undefined behavior if either mipmapping or anisotropic filtering is enabled on that texture

> +RenderManager.Shadows.Depth.Texture.0.NoFilter = true

NoFilter turns off filtering *entirely*, i.e. the built-in shadow map
filtering on NVidia as well. If you just want to disable anisotropic
filtering, you need a distinct setting.

-f.r.

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