Parallel Construction of NavMeshes

Sam Devlin <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAL0_xOpOEmmr2GpoKBjX0iy7=F9jU0sY2F_nMaOUWzPO_FiNLQ@mail.gmail.com>
Hello All,
I believe I have parallel navmesh constuction working as of revision 4936
of my GSoC branch at
https://cel.svn.sourceforge.net/svnroot/cel/cel/branches/soc2012/ai/

Unfortunately, I only have a single core machine. On which this code is
functional but slower than the previous method.

If anyone with a multi-core machine could check out revisions 4936 (with
parallel construction) and 4933 (without) and compare apppathfindingtest
both for functionality and speed, it would be greatly appreciated.

To build a navmesh and so test the new method, the user must press 'b'.
After a brief pause the ground of the map should be covered with a yellow
mesh divided into tiles which is then used by R&D to find a path for Cally
to any location the user left clicks on with the mouse. She will then
follow the path.

Please let me know if anyone gets the time to try this out.

Kind regards,
Sam.

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