Required changes to blender2crystal
Jorrit Tyberghein <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAA49VV+mKAeZfnTPxZf_c3mctyb3x573E41G+J_Epb8HxtdAcw@mail.gmail.com> |
Hi Christian and Sueastside, Here are a few things that still have to be changed in blender2crystal (I think at least): - b2cs must be changed to export meshobj instead of meshref because lighter2 cannot work with meshref. - We need some way to mark meshes as not casting shadows (export the CS <noshadowcast/> flag) This is very important for optimizing maps that are going to use shadows with the deferred render manager as shadow casting is pretty expensive. - We need a way to mark a light as not casting shadows (export <noshadows/> flag for a light). This way the artist can mark less important lights so make sure not too many lights need to cast shadows. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop