Required changes to blender2crystal

Jorrit Tyberghein <[email protected]>
Newsgroups gmane.comp.graphics.crystalspace.devel
Message-ID <CAA49VV+mKAeZfnTPxZf_c3mctyb3x573E41G+J_Epb8HxtdAcw@mail.gmail.com>
Hi Christian and Sueastside,

Here are a few things that still have to be changed in blender2crystal (I
think at least):

- b2cs must be changed to export meshobj instead of meshref because
lighter2 cannot
  work with meshref.
- We need some way to mark meshes as not casting shadows (export the CS
<noshadowcast/> flag)
  This is very important for optimizing maps that are going to use shadows
with the deferred
  render manager as shadow casting is pretty expensive.
- We need a way to mark a light as not casting shadows (export <noshadows/>
flag for a light).
  This way the artist can mark less important lights so make sure not too
many lights need to cast
  shadows.

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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