Re: Required changes to blender2crystal
Matthieu Kraus <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
> Side question: what are the default values for all those flags > (noshadowcast, noshadowreceive, limitedshadowcast, noshadows)? the default for all of them is not being set and none of them are mutually exclusive. a bit more detailed explanation of what they do: noshadows is for lights and causes them not to cast any shadows (if it's not set, they will cast shadows) the other flags are for meshes: noshadowreceive will prevent a mesh from receiving any shadows (not set - will receive shadows) for the last 2 it depends on the shadow casting mode: for default shadowcasting limitedshadowcast is ignored and all meshes except those with noshadowcast set cast shadows for limited shadow casting noshadowcast is ignored and only the meshes with limitedshadowcast set cast shadows regards, RlyDontKnow ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/