Re: Parallel Construction of NavMeshes
Matthieu Kraus <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <[email protected]> |
>> tried with CS trunk r38578 built in debug mode on a Core2-Duo T6400 2GHz >> 64bits Linux. >> With CEL r4933 : construction takes ~4s >> With CEL r4936 : construction takes ~3s >> FPS were about the same in each case. I didn't notice notice functionality >> differences. >> I'll retry with optimized builds later... >> >> In optimize mode, average on 3 consecutive runs (added CS::MeasureTime > from r4946) > r4933 : 883534 µs (fastest : 859652 µs) > r4936 : 811117 µs (fastest : 728324 µs) > r4947 : 812760 µs (fastest : 745610 µs) > given your short times I'd recommend trying something more expensive. most noticeably maps with big terrain (the CS terrain maps, PS' road maps) are pretty expensive as the whole terrain is tessellated first and results in a pretty big amount of triangles that have to be processed. regards, RlyDontKnow ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop