Re: Merging of CEL AI branch in CEL trunk
Vincent Knecht <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAGsPR3iKp40DB=xq8-F_E0k+LAfgTP6+K5H3Yhe+F3nFgPia8w@mail.gmail.com> |
2012/8/22 Christian Van Brussel <[email protected]> > On Wed, 2012-08-22 at 18:24 +0200, Vincent Knecht wrote: > > Go ? No Go ? Should we wait ? > > Unless Sam still wanted to commit something, or that some other opinion > appear, I guess you can go on. > More commits in AI branch are not a problem, right ? Merging in trunk still keeps the branch "clean" for dump submission to Google, and they can be merged in trunk later ? Sorry to appear so eager, but I just have a few days left on holydays, and I'd like to have a chance playing with all these new CEL things before it ends ;-) Here are my first thoughts after looking at using the navmesh stuff, as a user : - tool : either navmesh & pathfindingtest test should be changed/merged, or a new tool is needed to compute them : agent parameters (like climb height, etc.) are map dependent, while they're hardcoded in current apps. Using key-value pairs (kvp) in maps (<key>) might be a way, in addition to config file settings. That led me to wonder whether io_scene_cs support KVPs yet, nor map nodes, but it doesn't seem so. How would that be added ? - navmesh itself : how would one exclude some areas from the map, even if they'd be walkable by agents settings rules ? - is there "area" supports, in addition do discrete 3D positions for target/arrival destination ? ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Crystal-develop mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-develop