io_scene_cs : adding map nodes export
Vincent Knecht <[email protected]>
| Newsgroups | gmane.comp.graphics.crystalspace.devel |
|---|---|
| Message-ID | <CAGsPR3gf1pk-SQGpdHYw-nfA+TnpSGhnbopXXkCPPJp+OkTH_w@mail.gmail.com> |
Hello,
here's a patch for io_scene_cs to export Blender "Empties" as CS map
nodes (iMapNode)
without changing exporting behaviour for empties marked as dupli-groups.
Does it look correct ? At least it does what I need, but I don't use
dupligroups (yet).
It only supports exporting position, not [xyz]vector nor key tags.
Index: scripts/blender/io_scene_cs/io/object.py
===================================================================
--- scripts/blender/io_scene_cs/io/object.py (révision 38824)
+++ scripts/blender/io_scene_cs/io/object.py (copie de travail)
@@ -469,6 +469,10 @@
for ob in self.dupli_group.objects:
if not ob.parent:
ob.AsCS(func, depth, transform=self.relative_matrix,
name=self.uname)
+ else:
+ func(' '*depth +'<node name="%s">'%(name))
+ func(' '*depth +' <position x="%f" z="%f" y="%f" />'%
tuple(self.relative_matrix.to_translation()))
+ func(' '*depth +'</node>')
#Handle children: translate to top level.
for obj in self.children:
@@ -520,7 +524,7 @@
return True
return False
- # The export of Empty objects depends of their componants
+ # The export of Empty objects depends of their components
if self.type == 'EMPTY':
# Groups of objects are exported if the group itself and
# all its composing elements are visible
@@ -540,9 +544,9 @@
if not gr.dupli_group.CheckVisibility():
return False
else:
- # Empty objects which are not groups are not exported
- # (notice that each of their componants can be individually exported)
- return False
+ # Empty objects which are not groups are exported as map nodes
+ # (notice that each of their components can be individually exported)
+ return True
# All other types of objects are always exportable (if they are visible)
return True
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